Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
37 results found tagged serious games.
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A Game to Target the Spelling of German Children with Dyslexia
This demonstration paper presents the adaptation of Dyseggxia, a successful Spanish spelling game for children with dyslexia, to the German language. The original Spanish version was evaluated in an 8-week study with 48 children (ages 6-11) and showe…
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DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia
This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly…
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Using the Musical Multimedia Tool ACMUS with People with Severe Mental Disorders: A Pilot Study
This demo paper from the University of Navarra presents a pilot study evaluating ACMUS (Accessible Music), a multimedia tool that adds visual and interactive dimensions to music therapy for people with severe mental disorders. Music therapy has shown…
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Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia
This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evi…
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DysMusic: detecting dyslexia by web-based games with music elements
This doctoral consortium paper proposes DysMusic, a web-based serious game that uses music elements to detect dyslexia in children aged 3 to 6—before they enter formal schooling and begin experiencing academic failure. The research is motivated by lo…
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An online chess game designed for people with dyslexia
This paper presents an online chess learning platform specifically designed for people with dyslexia and investigates whether people with dyslexia learn and play chess differently from those without. The researchers built an instrumented web-based ch…
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Math Melodies: Supporting Visually Impaired Primary School Students in Learning Math
This demonstration paper presents Math Melodies, a free iPad application designed to teach mathematics to primary school children who are blind or visually impaired, while simultaneously engaging sighted peers. Mathematics education poses particular …
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Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements
This paper presents DysMusic, a web-based serious game prototype that aims to predict the risk of dyslexia in pre-reading children using musical elements rather than linguistic tasks. Current dyslexia screening tools rely on reading and writing abili…
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Towards Language Independent Detection of Dyslexia with a Web-based Game
This paper presents MusVis, a web-based game designed to detect dyslexia in children using musical and visual elements that are language independent, potentially enabling screening before children learn to read. Dyslexia affects 5-15% of the world’s …
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Insights for More Usable VR for People with Amblyopia
This poster paper investigates how to make virtual reality experiences more usable for people with amblyopia ("lazy eye"), the world's most common neurological eye disorder affecting approximately 2-3% of the population. The research is motivated by …