Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
5 results found tagged early detection.
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Screening Dyslexia for English Using HCI Measures and Machine Learning
This paper presents a machine learning approach to screening for dyslexia in English speakers by analyzing how users interact with a linguistic computer-based game called Dytective. More than 10% of the population has dyslexia, but most are diagnosed…
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DysMusic: detecting dyslexia by web-based games with music elements
This doctoral consortium paper proposes DysMusic, a web-based serious game that uses music elements to detect dyslexia in children aged 3 to 6—before they enter formal schooling and begin experiencing academic failure. The research is motivated by lo…
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Dytective: Towards Detecting Dyslexia Across Languages Using an Online Game
This paper presents Dytective, a browser-based game designed to screen for risk of dyslexia across English and Spanish languages. At least 10% of the global population has dyslexia, and in Spain over 40% of school dropout is attributed to it. Current…
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Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements
This paper presents DysMusic, a web-based serious game prototype that aims to predict the risk of dyslexia in pre-reading children using musical elements rather than linguistic tasks. Current dyslexia screening tools rely on reading and writing abili…
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Towards Language Independent Detection of Dyslexia with a Web-based Game
This paper presents MusVis, a web-based game designed to detect dyslexia in children using musical and visual elements that are language independent, potentially enabling screening before children learn to read. Dyslexia affects 5-15% of the world’s …