Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
85 results found tagged motor impairment.
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Joystick Text Entry with Word Prediction for People with Motor Impairments
This short paper presents a joystick-based text entry system enhanced with word completion and next word prediction, designed for people with motor impairments who cannot use conventional keyboards and mice. Existing joystick text entry methods — typ…
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Towards Accessible Touch Interfaces
This paper presents an empirical evaluation of touch screen interaction techniques with 15 tetraplegic users, aiming to provide evidence-based guidance for designing accessible mobile touch interfaces. The authors recognized that while touch screen d…
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Automatically Generating Tailored Accessible User Interfaces for Ubiquitous Services
This paper presents EGOKI, a system that automatically generates tailored accessible user interfaces for ubiquitous services based on individual user capabilities. In ubiquitous computing environments, people access services like information kiosks, …
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Liberi and the Racer Bike: Exergaming Technology for Children with Cerebral Palsy
This demonstration paper presents Liberi, a multiplayer exercise video game, and a custom cycling-based exergaming station designed to enable children with cerebral palsy (CP) to engage in vigorous physical exercise while playing with peers. Children…
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iSCAN: A Phoneme-based Predictive Communication Aid for Nonspeaking Individuals
This paper presents iSCAN (Interactive Sound-based Communication Aid for Non-speakers), a phoneme-based predictive communication system designed for people with severe speech impairments (SSI) who lack conventional literacy skills. The core problem i…
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Wii Remote as a Web Navigation Device for People with Cerebral Palsy
This short paper evaluates the Nintendo Wii remote as an alternative web navigation device for people with cerebral palsy, compared to a standard wireless mouse. Despite the abundance of accessibility tools, customizable and inexpensive options for p…
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SymbolPath: A Continuous Motion Overlay Module for Icon-Based Assistive Communication
This demonstration paper introduces SymbolPath, an overlay module designed to improve the speed and ease of message formulation in icon-based augmentative and alternative communication (AAC) systems. Traditional icon-based AAC devices require users t…
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Designing for Individuals: Usable Touch-Screen Interaction through Shared User Models
This paper introduces the Shared User Modelling (SUM) Framework, a system that collects touch interaction data during normal application use to build a user model that can be shared across multiple applications and devices via web services. Unlike tr…
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Breath Mobile: A Software-Based Hands-Free and Voice-Free Breathing Controlled Mobile Phone Interface
This short paper proposes Breath Mobile, a software-only breathing interface for mobile phones that uses the device's built-in microphone to detect puffing patterns and translate them into navigation and selection events. Unlike traditional sip-and-p…
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How Someone with a Neuromuscular Disease Experiences Operating a PC (and How to Successfully Counteract That)
This experience report describes the first author's personal journey as a computer scientist with Friedreich's Ataxia (FA), a progressive neuromuscular disease diagnosed at age 15 that causes ataxia of limbs, dysarthria, and muscle weakness. Despite …