Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
14 results found tagged customization.
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Say It My Way: Exploring Control in Conversational Visual Question Answering with Blind Users
This CHI 2026 paper investigates how blind users can exert control over responses generated by conversational visual question answering (VQA) systems built on vision-language models. While prompting and steering techniques are well established in gen…
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Toward Enhancing Subtitle Features in Mobile Apps: Analyzing User Reviews for Accessibility and Usability Insights
This large-scale study analyses user reviews from the Google Play Store to understand how people experience subtitle and caption features in mobile applications. The authors extracted roughly 180 million reviews from the top 340 Android apps across d…
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Wii Remote as a Web Navigation Device for People with Cerebral Palsy
This short paper evaluates the Nintendo Wii remote as an alternative web navigation device for people with cerebral palsy, compared to a standard wireless mouse. Despite the abundance of accessibility tools, customizable and inexpensive options for p…
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How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions
This research investigates whether allowing adolescents with autism spectrum disorder (ASD) to customize the appearance of virtual humans in a 3D training game improves their interaction performance and user experience. The authors developed "Imagina…
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ForeSee: A Customizable Head-Mounted Vision Enhancement System for People with Low Vision
This paper presents ForeSee, a video see-through augmented reality system that enhances the visual experience for people with low vision. Unlike assistive technologies that bypass vision entirely (like screen readers), ForeSee leverages users' remain…
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Firefixia: An Accessibility Web Browser Customization Toolbar for People with Dyslexia
This paper presents Firefixia, a Mozilla Firefox browser extension toolbar designed to help people with dyslexia customise the presentation of web content according to their individual preferences. The authors note that while web accessibility effort…
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Value beyond function: analyzing the perception of wheelchair innovations in Kenya
This study evaluates a novel wheelchair service provision model called InnovATe, developed by Motivation UK, that uses Computer Aided Design (CAD) and 3D printing to manufacture bespoke wheelchairs in Kenya. Over five months at the Bethany Kids rehab…
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Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility
Virtual reality presents significant accessibility barriers for people with limited mobility, yet relatively little research has addressed how to make VR navigation and exploration usable for this population. Franz et al. introduce Nearmi, a design f…
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Designing a Customizable Picture-Based Augmented Reality Application For Therapists and Educational Professionals Working in Autistic Contexts
This paper presents CustomAR, a mobile augmented reality application designed to allow therapists and educational professionals to create and customize picture-based AR experiences for use in autism-related learning activities. The work addresses a c…
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Enhancing Non-Speech Information Communicated in Closed Captioning Through Critical Design
This paper investigates the communication of non-speech information (NSI) in closed captioning for d/Deaf and hard of hearing (DHH) viewers through a mixed-methods study combining needfinding interviews, prototype development, surveys, and evaluation…