Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
21 results found tagged disability identity.
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Creating Disability Story Videos with Generative AI: Motivation, Expression, and Sharing
Niu, Clements, and Kim worked with nine people with disabilities (PwDs) from a Massachusetts disability advocacy group (pseudonymized as 'Campaign') to study how novice users adopt generative AI for creating first-person disability storytelling video…
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"I Don't Trust it, but I Use it": Navigating Trust, Privacy, and Identity in Disabled People's Use of Generative AI
This CHI 2026 paper reports a qualitative focus-group study of how disabled people navigate generative AI (GenAI) tools in everyday life, with particular attention to how trust, privacy, and intersecting identities (race, gender, language, sexuality,…
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Observing Sara: A Case Study of a Blind Person's Interactions with Technology
This paper from the University of Washington, Tacoma presents a rich, in-depth case study of Sara, a congenitally blind college student, observed and interviewed across multiple sessions as she interacts with a wide range of technologies in her home.…
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Investigating Meaning in Uses of Assistive Devices: Implications of Social and Professional Contexts
This short paper presents an interview study exploring how people with disabilities experience the social and professional implications of using assistive devices. Shinohara defines assistive technologies as proprietary hardware or software made for …
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Self-Conscious or Self-Confident? A Diary Study Conceptualizing the Social Accessibility of Assistive Technology
This landmark study introduces the concept of "social accessibility" as a complement to functional accessibility in assistive technology design. The authors argue that ATs have traditionally been defined purely in functional terms—the Technical Assis…
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The Intersecting Liminality of Technology Adoption and Disability during Life Transitions
This paper introduces the concept of "intersecting liminality" to explain how people with disabilities navigate technology adoption during major life transitions. The research combines two complementary studies: semi-structured interviews with 22 bli…
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Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism
This paper presents findings from a 24-month digital ethnography of Autcraft, a semi-private Minecraft server created for children with autism and their allies, examining how this community has appropriated the game into a variety of assistive techno…
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Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community
This paper analyzes aesthetic customization practices within a Facebook community of over 4,800 members dedicated to decorating and personalizing hearing aids (HAs) and cochlear implants (CIs). Approximately 48 million people in the United States (20…
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Technology-Mediated Sight: A Case Study of Early Adopters of a Low Vision Assistive Technology
This qualitative case study examines the psychosocial and adaptive experiences of early adopters of the eSight 2.0 — a head-mounted assistive device for people with low vision that captures live video and displays enhanced images on high-resolution O…
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Cyborg Pride: Self-Design in e-NABLE
This experience report documents the journey of Peregrine Hawthorn, born without fingers on his left hand, from being a recipient of a 3D-printed e-NABLE prosthetic hand to becoming an active designer, fabricator, and advocate for self-efficacy withi…