Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
4 results found tagged virtual humans.
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Effect of Presenting Video as a Baseline During an American Sign Language Animation User Study
This paper investigates a methodological question central to sign language animation research: what type of upper baseline should be used when evaluating synthesized American Sign Language (ASL) animations? The authors laboratory at CUNY had previous…
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A Linguistically Motivated Model for Speed and Pausing in Animations of American Sign Language
This paper tackles a critical accessibility challenge: many deaf adults in the United States have English reading levels below average 10-year-old hearing students, creating barriers to accessing written web content. Computer-generated animations of …
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Effect of Displaying Human Videos During an Evaluation Study of American Sign Language Animation
This paper addresses a critical methodological question in sign language animation research: how does the choice of upper baseline (human video vs. high-quality animation) and the modality of comprehension questions affect evaluation results? The aut…
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How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions
This research investigates whether allowing adolescents with autism spectrum disorder (ASD) to customize the appearance of virtual humans in a 3D training game improves their interaction performance and user experience. The authors developed "Imagina…