Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
37 results found tagged serious games.
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Establishing a Serious Game on Relationship Boundaries for People with Developmental Disabilities
This short paper presents "Boundaries," a serious game designed to help adults with developmental disabilities explore and discuss personal relationship boundaries — a topic motivated by alarming statistics on sexual violence against this population.…
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"If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments
This paper from a collaboration between IRIT (Toulouse), UNSW Sydney, EPFL, and Université Toulouse investigates how tangible user interfaces — specifically a small graspable robot called the Cellulo — can mediate collaboration between two people wit…
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Screening Risk of Dyslexia Through a Web-Game Using Language-Independent Content and Machine Learning
This paper presents MusVis, a web-based game designed to screen for dyslexia risk using language-independent content and machine learning, enabling potential early detection even in pre-readers who have not yet developed literacy skills. Dyslexia aff…
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The story behind Dytective: how we brought research results on dyslexia and accessibility to Spanish public schools
This invited talk paper presents the decade-long research and entrepreneurial journey behind Dytective, a platform that combines machine learning and gamified exercises to detect risk of dyslexia and provide personalized interventions. Dyslexia affec…
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Amaze3D: Making 3D Worlds Accessible to Blind Gamers
This extended abstract presents Amaze3D (The Accessibility Maze 3D), a proof-of-concept demonstrating that Unity-based 3D game worlds can be made independently navigable by blind players. Built as a WebGL-based 3D adaptation of an earlier 2D JavaScri…
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The Treatment of Amblyopia and Astigmatism through Eye Tracking and Serious Games
This paper presents Abs'arnna, a mobile application that combines serious games with eye-tracking technology to treat amblyopia (lazy eye) and astigmatism in children. The authors from Princess Nourah bint Abdulrahman University in Saudi Arabia addre…
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Color-Coded Emotional Learning Serious Games for Children with Autism: Foregrounding Facial Expression Recognition & Accessibility
This technical note presents Muheet, a mobile application that uses color-emotion associations and AI-based facial expression recognition to help children with autism spectrum disorder (ASD) understand and recognize emotions. ASD affects approximatel…