Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
132 results found tagged aging.
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Understanding the Role of Age and Fluid Intelligence in Information Search
This study investigates whether age or fluid intelligence is the more important factor driving differences in how people search for information in hierarchical web interfaces. The researchers recruited three groups: 14 younger adults with high fluid …
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Elderly Text-Entry Performance on Touchscreens
This paper presents an empirical study of how elderly users perform text-entry tasks on touchscreen devices, examining both mobile phones and tablets. Fifteen participants aged 67 to 89 (mean 79) were asked to copy sentences on an HTC Desire smartpho…
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Wheelchair-Based Game Design for Older Adults
This paper addresses the design of motion-based video games that are accessible to institutionalized older adults using wheelchairs. More than half of Canadians over 65 in residential care use wheelchairs, and wheelchair use severely limits opportuni…
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Web Accessibility for Older Adults: Effects of Line Spacing and Text Justification on Reading Web Pages
This poster paper empirically tests two common web accessibility recommendations for older adults: increased line spacing and left-only text justification. The authors note that at least 10 sets of guidelines for making websites accessible to older p…
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Safe Walking Technology for People with Dementia: What Do They Want?
This paper investigates how safe walking technology can be designed to meet the actual needs and preferences of people with dementia, rather than imposing surveillance-based solutions on them. The researchers worked with three people with early-stage…
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What Health Topics Older Adults Want to Track: A Participatory Design Study
This paper presents a participatory design study investigating what health topics older adults (aged 65+) want to track using mobile health (mHealth) applications. The authors argue that most mHealth app developers fail to conduct needs assessments w…
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Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
This paper investigates how visual complexity (graphical fidelity) affects player experience, in-game performance, and physical exertion in motion-based games designed for older adults. The study is motivated by the growing use of kinesiatric serious…
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App Usage Predicts Cognitive Ability in Older Adults
This paper investigates how older adults use smartphones differently from younger adults and whether those differences can be explained by cognitive function. The researchers collected three months of iPhone usage data from 84 healthy older adults (a…
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"This really lets us see the entire world:" Designing a conversational telepresence robot for homebound older adults
This paper investigates how conversational telepresence robots can help homebound older adults interact with the external world. Homebound status — defined as rarely or never leaving home due to illness, injury, or environmental constraints — affects…
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A Large User Pool for Accessibility Research with Representative Users
This paper reports on the creation and management of the SiDE (Social Inclusion in the Digital Economy) User Pool at the University of Dundee, Scotland — a pool of over 800 older adults and people with disabilities established between 2009 and 2014 t…