Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
73 results found tagged AAC.
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Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
This paper presents an approach to designing and adapting eye-gaze interaction techniques for locomotion tasks in immersive 3D games, specifically targeting young people with severe physical disabilities. The researchers developed a "transparent over…
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Filteryedping: Design Challenges and User Performance of Dwell-Free Eye Typing
This paper introduces Filteryedping, a dwell-free eye typing technique designed to help people with severe motor disabilities communicate through eye gaze. Traditional dwell-based eye typing requires users to fixate on a key for a specific duration (…
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Intelligibility Assessment and Speech Recognizer Word Accuracy Rate Prediction for Dysarthric Speakers in a Factor Analysis Subspace
This paper presents a novel approach to assessing speech intelligibility and predicting automatic speech recognition (ASR) accuracy for speakers with dysarthria using iVectors, a technique from speaker verification research. The authors address a cri…
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Computer Vision-based Methodology to Support AAC
This paper presents a methodology for supporting augmentative and alternative communication (AAC) through personalized gestural interaction using computer vision and machine learning. The authors developed the PGCA (Personal Gesture Communication Ass…
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Supporting Social Inclusion with DIY-ATs: Perspectives of Kenyan Caregivers of Children with Cognitive Disabilities
This paper examines how DIY assistive technologies (DIY-ATs) can support social inclusion for children with cognitive disabilities in Western Kenya, drawing on interviews with 12 female primary caregivers. The research is part of a multi-year partici…
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Accessible Technology for Adults with Down Syndrome: A Scoping Review
This scoping review synthesizes 20 peer-reviewed publications examining digital technologies designed and used by adults with Down syndrome (AwDS), defined as individuals aged 18 and older. The authors followed PRISMA-ScR guidelines, searching six ac…
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ChatWoz: Chatting through a Wizard of Oz
ChatWoz is a Wizard of Oz system designed to enable autistic children to interact with caregivers through a virtual avatar. The system was motivated by widely reported cases of autistic children enthusiastically engaging with commercial virtual assis…
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The Cost of Turning Heads: A Comparison of a Head-Worn Display to a Smartphone for Supporting Persons with Aphasia in Conversation
This study directly compares head-worn displays (HWDs) to smartphones for providing vocabulary support to people with aphasia—an acquired language disorder caused by brain damage (typically stroke) that affects word-finding, comprehension, and langua…
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From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians
This experience report from three clinicians-turned-researchers (a board certified behavior analyst from the US, and two speech and language therapists from the UK and US) reflects on the gap between clinical practice with neurodiverse children and H…
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Iconic language design for people with significant speech and multiple impairments
This paper presents a formal methodology for designing iconic languages used in augmentative and alternative communication (AAC) systems for people with significant speech and multiple impairments (SSMI). The authors build on the Minspeak system, con…