Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
77 results found tagged haptic feedback.
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Participatory Design Using Sensory Substitution Devices with Tactile and Audio Feedback
This student research paper describes a participatory design study with a single blind participant (TC, blind from birth) to develop a sensory substitution device that provides a physical experience of spatial awareness through tactile or auditory fe…
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Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface
This paper investigates wrist-worn haptic wristbands as a means to provide directional hand guidance for blind and visually impaired users on a 2D surface. Precisely guiding a blind person's hand has applications ranging from tracing printed text to …
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Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment
This demonstration paper presents BendyPass, a flexible silicone device that allows people with vision impairments to enter passwords through physical bend and fold gestures rather than typing PINs or text passwords. The project addresses a significa…
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Tangicraft: A Multimodal Interface for Minecraft
This demonstration paper presents Tangicraft, a work-in-progress multimodal interface designed to enable visually impaired children to play and collaborate in Minecraft, one of the world's most popular video games with over 121 million copies sold. L…
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A Mobile Interactive Maps Application for a Visually Impaired Audience
This demo paper presents "Open Touch/Sound Maps," an Android mobile application that makes interactive maps accessible to visually impaired and blind users through multimodal feedback. Web-based spatial information resources like OpenStreetMap are in…
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CaBot: Designing and Evaluating an Autonomous Navigation Robot for Blind People
This paper presents CaBot (Carry-on roBot), an autonomous suitcase-shaped navigation robot designed to guide blind people to destinations in unfamiliar indoor environments while avoiding obstacles. Unlike smartphone navigation apps that provide turn-…
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Leveraging Augmented Reality to Create Apps for People with Visual Disabilities: A Case Study in Indoor Navigation
This paper presents Clew, an iOS app that leverages Apple’s ARKit augmented reality framework to help people who are blind or visually impaired (B/VI) navigate indoor environments — a setting where GPS is unreliable (accuracy drops to ~5m+ indoors). …
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GraVVITAS 2.0: A Framework For Digital Accessible Content Provision
This demonstration paper presents GraVVITAS 2.0 (Graphics Viewer using Vibration Interactive Touch and Speech), a framework for making graphical information accessible to people with vision impairments on off-the-shelf mobile devices. The paper argue…
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Go That Way: Exploring Supplementary Physical Movements by a Stationary Robot When Providing Navigation Instructions
This paper explores how stationary kiosk-type robots might provide navigation instructions to blind people by supplementing verbal directions with physical movements. The work is inspired by a technique used by Orientation and Mobility (O&M) experts …
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A Wearable Input Mechanism for Blind Users of Computers Based on Mental Mapping of Thumb-To-Phalanx Distances
This student research abstract presents Mentalitype, a glove-based wearable keyboard designed to provide blind users with an affordable and portable text input mechanism for computer-based tasks. The system maps 32 push-buttons to the phalanges (fing…