Glossary

Searchable terminology from accessibility, web standards, and related fields.

39 results found in Design Methodology.

Age-Sensitive Design (Age-Sensitive Creative AI Mediation)
A design stance that treats age-related physical, cognitive, and digital-literacy characteristics as first-class inputs to the system design process rather than as edge cases to be handled after the f…
Capability Sensitive Design
A design approach, proposed by Ilse Oosterlaken, that takes human diversity morally seriously and evaluates technologies by how they actually expand or constrain the real opportunities (capabilities) …
Cross-Cultural Design (Culturally Responsive Design, Culture-Sensitive Design)
An approach to designing products, services, and technologies that accounts for the cultural contexts, values, norms, and practices of diverse user populations. In accessibility, cross-cultural design…
Design Exclusion (Exclusion Audit, Technology Exclusion)
The process by which certain users are prevented from effectively using a product or service due to mismatches between the design of the technology and their abilities, circumstances, or available res…
Design Informant (Informant Design)
A participatory design role in which users contribute to the design process by providing input, preferences, and feedback, but the researcher retains responsibility for interpreting this data and maki…
Design Pattern (Interaction Pattern, Pattern of Assistive Interaction)
A reusable, generalised description of a solution to a commonly recurring design problem, expressed in a way that can be applied across different contexts without prescribing a specific implementation…
Design Sprint (Google Design Sprint)
A structured, time-constrained design methodology originally developed at Google Ventures that guides teams through five phases — Map, Sketch, Decide, Prototype, and Test — to rapidly solve design pro…
Design for Dynamic Diversity (D3, DDD)
A design paradigm proposed by Gregor, Newell, and Zajicek (2002) that explicitly accounts for the fact that human abilities are not static but change dynamically over time, particularly as people age.…
Desire Paths (Desire lines)
A term from urban design describing the unofficial trails that pedestrians wear into grass or dirt when built sidewalks do not meet their needs - the visible trace of an infrastructure users have impr…
Disability Interaction (DIX)
A challenge-based approach and manifesto for creating a more inclusive world where disability can be an inspiration for innovation and creativity, and where inclusion is the norm. Proposed by Catherin…
Disability-Related Embodied Empathy from Existing Media (DREEM)
A design pedagogy approach, introduced by Baltaxe-Admony et al., that does not translate specific aspects of disability theory into technology requirements but instead develops curricula that sensitis…
Empathy Tools (Empathy Aids, Empathy-building Tools, Age Suits)
Empathy tools are physical or digital artefacts designed to give non-disabled designers a limited first-hand experience of specific impairments or ageing effects — cataract-simulating goggles, blurrin…
Empathy in Design (Design Empathy, Empathic Design)
Empathy in design refers to the ability and practice of understanding and sharing the feelings, perspectives, and experiences of the people who will use a product or service. In accessibility contexts…
Future Workshop
A participatory research method developed by Jungk and Mullert in 1987 that supports collective reflection and idea generation about possible futures. A Future Workshop typically unfolds in phases: cr…
HAAT Model (Human Activity Assistive Technology Model)
A conceptual framework for understanding and designing assistive technology systems that identifies four interconnected components: the human user, the activity being performed, the assistive technolo…
Heuristic Evaluation (Expert Review, Heuristic Review)
An accessibility or usability evaluation method in which evaluators examine an interface against a set of recognised principles (heuristics) to identify potential problems. In web accessibility, heuri…
Human Factors Engineering (Ergonomics, Human Factors)
The scientific discipline concerned with designing systems, products, and environments to be compatible with the physical and cognitive capabilities and limitations of the people who use them. In acce…
ISO 9241-210 (Human-Centred Design Standard, Ergonomics of Human-System Interaction — Part 210)
An international standard specifying the principles and activities of human-centred design (HCD) for interactive systems. It defines a six-step iterative process — understanding context of use, specif…
Infrastructuring
A theoretical lens from HCI, CSCW, and participatory design (developed from the work of Susan Leigh Star, Karen Ruhleder, Volkmar Pipek, and Volker Wulf) that treats infrastructure not as a finished a…
Infrastructuring for Access
A design approach introduced by Wang and Marie (CHI 2026) that combines HCI's infrastructuring theory with Disability Studies and Repair Studies. Rather than focusing on removing barriers or accommoda…