Glossary
Searchable terminology from accessibility, web standards, and related fields.
25 results found in Design Principles.
- Abundant Design (Abundant UI Design)
- A design approach for cognitively accessible interfaces in which primary actions are represented by multiple redundant cues — short text, an icon, a distinctive color, and ample size — so users can id…
- Access-Stabilising Support
- A design framing, introduced by Bhuiyan et al. (2026), that positions AI in Deaf education not as an autonomous translator or replacement instructor but as a mediated tool whose role is to preserve vi…
- Agentive Amplifier
- A framing of technical artefacts, proposed by Oosterlaken and Van Den Hoven, as things that create possibilities a person would not otherwise have — extending, not replacing, the user's own agency. Un…
- Assistive Technology Mainstreaming (Mainstreaming, AT Mainstreaming)
- A design philosophy and practice where assistive technology features are integrated into mainstream consumer products rather than developed as separate, specialized devices. Examples include smartphon…
- Classical Aesthetics (Classical Design Aesthetics)
- A dimension of visual aesthetics in web design characterised by simplicity, clarity, orderliness, and visual cleanness. Classical aesthetic principles are rooted in early visual design traditions that…
- Cognitive Artifact (Cognitive Artefact)
- An artificial device — physical or digital — designed or appropriated to maintain, display, or operate on information in ways that support human cognitive performance. The term was codified by Don Nor…
- Design for Dynamic Diversity (D3, DDD)
- A design paradigm proposed by Gregor, Newell, and Zajicek (2002) that explicitly accounts for the fact that human abilities are not static but change dynamically over time, particularly as people age.…
- Dialogue Design (Interaction Dialogue, User Dialogue Design)
- Dialogue design in human-computer interaction refers to the structured planning of the conversational exchange between a user and a system, defining how input is accepted, how the system responds, and…
- Expressive Aesthetics (Expressive Design Aesthetics)
- A dimension of visual aesthetics in web design characterised by creativity, originality, visual sophistication, and design ingenuity. Identified by Lavie and Tractinsky as one of two main dimensions o…
- Human-Centered Computing (Human-Centred Computing, People-Centered Computing)
- Human-centered computing is an approach to technology design and development that places human needs, capabilities, and experiences at the center of the design process. It emphasizes understanding the…
- Inclusive Thinking
- A design and problem-solving mindset that treats the needs of people with diverse abilities as a core consideration from the outset of a project, rather than as an afterthought or accommodation added …
- Interface Consistency (Consistent Navigation, Consistent Identification, UI Consistency)
- Interface consistency is a design principle requiring that navigational mechanisms, visual layouts, and interactive components appear and behave in the same way across different pages, screens, or app…
- Jakob's Law (Jakobs Law, Law of Familiarity)
- A usability heuristic coined by Jakob Nielsen stating that users spend most of their time on other sites and expect your site to work like the ones they already know. Accessibility implication: novel …
- Nudge (Nudging)
- A small change in the presentation, default, or framing of a choice that systematically influences decisions without removing options or significantly altering incentives. Introduced to behavioural ec…
- Persuasive Technology (Captology, Behavior Change Technology)
- Interactive computing systems designed to change users' attitudes or behaviors through persuasion rather than coercion. Common persuasive techniques include goal-setting, self-monitoring, rewards, rem…
- Social Marking (Stigma Marking, Social Visibility of Disability)
- In accessibility contexts, social marking refers to the way assistive technologies or accommodations can draw unwanted attention to a person's disability, making their impairment visible in social sit…
- Tailorability (Tailorable systems)
- A design property, central to infrastructuring theory, that allows users to configure, extend, or repurpose a system after deployment to fit their local use context. Tailorability goes beyond 'customi…
- Universal Design (UD, Design for All, Inclusive Design)
- Universal Design is the design philosophy and practice of creating products, environments, and systems that are usable by all people, to the greatest extent possible, without the need for adaptation o…
- Universe of One (Universe-of-One, Personalized Prompting)
- A design approach in assistive technology where content, prompts, and guidance are tailored to each individual user rather than providing generic or standardized instructions. The concept is particula…
- Usability Heuristics (Nielsen's Heuristics, Nielsen Heuristics, 10 Usability Heuristics)
- A set of ten general principles for user interface design developed by Jakob Nielsen (originally with Rolf Molich in 1990, refined in 1994): visibility of system status, match between system and the r…