Glossary

Searchable terminology from accessibility, web standards, and related fields.

110 results found in Human-Computer Interaction.

AI Companion (Chatbot Companion, AI Companionship)
An AI companion is an artificial-intelligence system - typically a text, voice or avatar-based chatbot built on a large language model - explicitly designed to offer users a sense of social presence, …
AI-Mediated Dialogue
A paradigm in which a large language model (or similar conversational agent) stands between a user and a task, simulated social situation, or another user — either producing the conversational partner…
Always-On Computing (Always-available computing, Continuous computing)
A model of interaction in which computing devices — particularly wearables such as smartwatches, AR glasses, and fitness trackers — remain continuously active and accessible throughout the day rather …
Articulation Work (Care Articulation, Need Articulation)
The often invisible labor of putting thoughts, needs, and feelings into words, particularly in care relationships. Articulation work involves expressing what support is needed, coordinating care activ…
Automatic UI Generation (Auto-Generated Interface, Model-Based UI Generation)
The process of computationally producing a graphical user interface from an abstract specification of its functionality, rather than having designers manually create the visual layout. In accessibilit…
Big Five Personality Traits (Big Five, Five-Factor Model, OCEAN Model)
A widely used psychological model that describes human personality along five trait dimensions: Openness to Experience, Conscientiousness, Extroversion, Agreeableness, and Neuroticism. Originally deve…
Bimanual Exploration (Two-handed exploration, Bimanual tactile exploration)
The use of both hands in coordinated roles to perceive an object or space by touch. In blind and low-vision users, bimanual exploration is typically asymmetric: one hand (often the non-dominant) serve…
Bimodal Feedback (Dual-Modality Feedback)
A form of interface feedback that communicates information to the user through two simultaneous sensory channels, such as auditory and haptic, visual and haptic, or auditory and visual. Bimodal feedba…
Bio-Signal (Biosignal, Biological Signal)
Any measurable electrical, chemical, or mechanical signal produced by the human body that can be detected by sensors and used as input for computer systems. In assistive technology, bio-signals are us…
Biosignal Interface (Physiological Interface, Biometric Input)
An input interface that detects and interprets biological signals from the human body — such as muscle contractions (EMG), brain electrical activity (EEG), eye movements (EOG), or galvanic skin respon…
Clicking Error (Click Slip, Selection Error)
An unintended mouse input that occurs during the clicking phase of target selection, distinct from errors in cursor positioning. Common clicking errors include slipping off the target (the cursor move…
Co-Located Collaboration (Co-Located Cooperation)
Co-located collaboration is the shared activity of people working or playing together while physically present in the same space, as distinct from remote or distributed collaboration. In HCI and acces…
CogTool
A cognitive modeling tool developed at Carnegie Mellon University that generates quantitative predictions of human task performance times based on the Keystroke-Level Model (KLM) and the ACT-R cogniti…
Cognitive Cycle (Cognitive Processing Time, Cognitive Response Time)
In the Model Human Processor framework, the cognitive cycle represents the time required for a person to process perceived information and make a decision about how to respond. A single cognitive cycl…
Cognitive Strategy Prompting (Cognitive Scaffolding, Strategy Prompting)
A design technique that provides cues or prompts within an interface to help users employ effective cognitive strategies for completing tasks, particularly benefiting users experiencing age-related co…
Command Recognition (Command Classification, Input Recognition)
The process by which a computer system interprets and classifies a user's input action — such as a gesture, voice command, or key press — as a specific intended command from a predefined vocabulary of…
Common Ground (Grounding, Mutual Understanding)
The shared knowledge, beliefs, and assumptions that conversation participants use to understand each other. In communication theory, grounding is the process by which speakers establish and maintain t…
Communicability
A quality property of interactive systems proposed by Semiotic Engineering theory, referring to the system's ability to effectively and efficiently convey to users the designer's communicative intenti…
Computer-Supported Cooperative Work (CSCW, Collaborative Computing)
A field of research and practice focused on how technology can support people working together, encompassing tools for communication, coordination, and collaboration such as chat systems, shared docum…
Conceptual Model (Mental Model)
A user's internal understanding of how a system works, including what actions are possible, what the current state is, and what the consequences of actions will be. Conceptual models are critical in a…