Glossary
Searchable terminology from accessibility, web standards, and related fields.
5 results found in Immersive Media.
- 360 Video (360-Degree Video, Spherical Video, Omnidirectional Video)
- Video content recorded or rendered to capture a full spherical or panoramic field of view, allowing viewers to look in any direction by turning their head (in a VR headset) or by dragging the view (on…
- 3D Gaussian Splatting (3DGS, Gaussian Splatting)
- An explicit 3D scene representation, introduced by Kerbl et al. in 2023, in which a scene is modelled as a cloud of anisotropic 3D Gaussians whose positions, shapes, colours, and opacities are optimis…
- Neural Radiance Field (NeRF)
- An implicit neural representation of a 3D scene, introduced by Mildenhall et al. in 2020, in which a small neural network is trained to map any 3D coordinate and viewing direction to a colour and dens…
- Virtual World (Virtual Environment, Online Virtual World)
- A computer-simulated environment where users interact with each other and digital objects through graphical representations, often in real time. Virtual worlds range from 2D browser-based platforms to…
- Visual Orchestration (Visual Attention Management)
- A design orientation, articulated by Huffman et al. (2026), for deliberately coordinating visual cues, salience, timing, and layout so that participants in a shared environment know where to look, whe…