Glossary

Searchable terminology from accessibility, web standards, and related fields.

126 results found in Interaction Design.

Cognitive Forcing Function (Cognitive Forcing)
A design technique that deliberately disrupts automatic cognitive processing to prompt users to engage in more deliberate, analytical thinking. In human-AI interaction, cognitive forcing functions are…
Command-Line Interface (CLI, Command-Driven Interface, Command Interface)
A user interface style in which the user types textual commands, usually following a defined syntax, to drive a system. Command-line interfaces are typically fast and powerful for expert users, script…
Confidence score (Certainty score, Prediction confidence)
A numerical value (typically 0-100% or 0-1) indicating how certain an AI system is about its prediction or classification. In accessibility contexts, communicating confidence scores to users — particu…
Consent Model (Consent Framework)
A prescriptive framework specifying how consent should be requested, given, sustained, and revoked in a particular interaction context. Examples include affirmative consent (explicit verbal agreement)…
Content Prioritization (Content Ranking, Element Prioritization)
The process of ranking or scoring web page elements by their relevance or importance to a user's task, enabling the interface to highlight critical content and de-emphasize less relevant material. Con…
Continuous Specification (Continuous Positioning, Continuous Cursor Movement)
In cursor control interfaces, a positioning method where the cursor moves steadily in a given direction at a controlled rate until the user signals it to stop. This approach allows precise positioning…
Conversational AI (Chat AI, AI Chatbot)
Artificial intelligence systems designed to engage in dialogue with users through natural language, including chatbots, virtual assistants, and generative AI interfaces. Conversational AI has accessib…
Conversational Gesture (Interaction Gesture, Dialogue Primitive)
A conversational gesture is an atomic building block of human-computer dialogue — a simple, well-defined interaction pattern that enables communication between user and machine. In graphical user inte…
Conversational Interface (Conversational UI, Conversational User Interface, Chat Interface)
An interface that enables interaction through natural language dialogue, either spoken or text-based, rather than through traditional graphical controls like buttons and menus. Conversational interfac…
Coordinated Views (Linked Views, Coordinated Multiple Views, Brushing and Linking)
A data visualization technique in which multiple representations of the same dataset are displayed simultaneously and kept synchronized, so that actions in one view (such as selecting, filtering, or s…
Crossing-Based Interaction (Goal Crossing)
An alternative to traditional point-and-click interaction where users select a target by dragging across its boundary rather than tapping or clicking on it. Instead of requiring a precise tap within a…
Cursor Control (Pointer Control, Cursor Navigation)
The ability to direct and position an on-screen cursor or pointer using an input device such as a mouse, trackball, touchpad, joystick, or eye tracker. Cursor control is a fundamental requirement for …
Customizable Interface (Configurable Interface, User-Customizable UI)
A user interface that allows individuals to modify its appearance, behavior, or content display according to their preferences and needs. In accessibility contexts, customizable interfaces enable user…
Dead Time (Wait Time, Idle Time)
In scanning-based assistive technology interfaces, the period during which a user must passively wait before they can make their next input action. In row-column scanning, dead time occurs while waiti…
Deictic Gesture (Pointing Gesture)
A deictic gesture is a pointing or indicating motion (typically with a finger, but also with gaze, head, or tool) that directs another person's attention to a specific referent in the shared environme…
Design Sprint (Google Design Sprint)
A structured, time-constrained design methodology originally developed at Google Ventures that guides teams through five phases — Map, Sketch, Decide, Prototype, and Test — to rapidly solve design pro…
Designing with Friction (Friction by Design)
An HCI design stance, associated with Matthias Korn and Amy Voida, that argues for deliberately introducing friction into interactive systems to surface politics, provoke reflection, and enable democr…
Dialogue Design (Interaction Dialogue, User Dialogue Design)
Dialogue design in human-computer interaction refers to the structured planning of the conversational exchange between a user and a system, defining how input is accepted, how the system responds, and…
Discrete Specification (Discrete Positioning, Grid-Based Positioning)
In cursor control interfaces, a positioning method where the user selects from a finite set of predefined locations to move the cursor to an approximate position quickly. Examples include grid-based s…
Dwell Activation (Dwell Click, Dwell Selection)
An input method where an action is triggered by maintaining focus on a target for a specified period of time (the dwell time). Commonly used with eye tracking and head tracking systems, dwell activati…