Glossary

Searchable terminology from accessibility, web standards, and related fields.

13 results found in Eye Tracking.

Corneal Reflection (Pupil-Center Corneal Reflection, PCCR)
An eye tracking technique that works by shining a near-infrared light at the eye and measuring the relationship between the reflection off the cornea (the bright spot called the glint) and the center …
Dwell Activation (Dwell Click, Dwell Selection)
An input method where an action is triggered by maintaining focus on a target for a specified period of time (the dwell time). Commonly used with eye tracking and head tracking systems, dwell activati…
Dwell-Based Selection (Dwell Selection, Dwell Time Selection)
An interaction technique used in eye-gaze and head-tracking interfaces in which holding the cursor over a target for a fixed duration (the 'dwell time', typically 300-1000 ms) triggers a selection, re…
Electrooculogram (EOG, Electrooculography)
The electrooculogram (EOG) is a technique for measuring the electrical potential difference between the front and back of the eye using surface electrodes placed around the eyes. This corneal-retinal …
Eye Cursor (Gaze Cursor)
A visual indicator displayed on screen that shows where an eye tracking system has determined the user is currently looking. The eye cursor serves the same function as a mouse cursor but is controlled…
EyeDraw (Eye Draw)
A software application developed at the University of Oregon that enables people with severe motor impairments, particularly children, to create freehand drawings using eye movements tracked by an eye…
Fovea (Foveal Vision, Fovea Centralis)
The small, central area of the retina responsible for sharp, detailed vision, covering approximately 1 degree of visual angle. The fovea contains the highest density of cone photoreceptors and provide…
Gaze Reinstatement (Gaze Reinstatement Effect, Looking-at-Nothing Paradigm)
Gaze reinstatement is the cognitive phenomenon in which a person mentally recalling or imagining a previously seen scene reproduces, on a blank or unrelated surface, eye movement patterns similar to t…
Gazepoint (Gaze Point, Point of Gaze)
The specific point on a screen or surface where a person is looking at any given moment, as determined by an eye tracking system. The gazepoint is calculated from the gaze vector — the line extending …
Infant-Computer Interaction (Baby-Computer Interaction)
The design and study of technology interfaces intended for use by infants, typically under 24 months of age. Infant-computer interaction presents unique challenges compared to other user populations b…
Point-of-Gaze (POG, Gaze Point, Point of Regard)
Point-of-gaze is the location on a display, scene, or object at which a user's eye is currently fixating, typically reported by an eye tracker as a stream of (x, y) screen coordinates sampled at rates…
Visual Evoked Potential (VEP, Visually Evoked Response, VERP)
A visual evoked potential (VEP) is an electrical signal generated by the brain's visual cortex in response to a visual stimulus, typically a flash of light or a pattern change. VEPs are measured using…
Zoom Interface (Zoom Screen, Zoomable User Interface, ZUI)
A user interface technique that allows users to magnify a portion of the screen to increase the effective size of interface elements, making them easier to select with low-precision pointing devices s…