Glossary

Searchable terminology from accessibility, web standards, and related fields.

37 results found in User Interface Design.

Abstract Widget (Abstract Interaction Object)
A user interface component defined by its semantic purpose and interaction behavior rather than its visual appearance. Abstract widgets specify what a user can do (select from options, enter text, tri…
Adaptive User Interface (AUI, Adaptive Interface, Self-Adapting Interface)
A user interface that automatically adjusts its presentation, behavior, or content based on user characteristics, preferences, context, or interaction patterns. Unlike customizable interfaces where us…
Auditory User Interface (AUI, Audio User Interface)
A user interface that relies primarily on audio output — including synthesised speech, earcons, auditory icons, and sonification — to convey information and enable interaction. Auditory user interface…
Bi-Directional Alignment (Two-Way Alignment, Mutual Alignment)
An approach to human-AI interaction design that addresses alignment from both directions: not only adapting AI systems to match human values and preferences, but also helping humans understand, direct…
Cross-Representation Highlighting (Synchronized Highlighting, Linked Highlighting)
A user interface technique that synchronizes selections across multiple representations of the same data, so that selecting an element in one view automatically highlights the corresponding element in…
Dark Mode (Dark Theme, Night Mode)
A display setting that uses light-colored text and interface elements on a dark background, reversing the typical light-mode color scheme. Dark mode can benefit users with light sensitivity, photophob…
Dual User Interface (Dual Interface, Concurrent Accessible Interface)
An interface design approach in which two distinct, purpose-built user interfaces are provided simultaneously for different user groups — typically one visual interface for sighted users and one non-v…
Dynamic Difficulty Adjustment (DDA, Adaptive Difficulty)
A system design approach that automatically or manually adjusts the precision, complexity, or challenge level of feedback and interaction based on the user's skill level and progress over time. Origin…
Floating Action Button (FAB)
A circular button that floats above the user interface in Android apps, typically representing the primary action on a screen. Defined by Google's Material Design guidelines, FABs usually display a si…
Focusable Element (Keyboard Focusable, Focus Target)
A GUI element that can receive input focus, allowing users to interact with it via keyboard, switch device, or assistive technology. For screen reader users navigating mobile apps, an element without …
GUI Widget (UI Widget, User Interface Widget, Control, UI Component)
A graphical user interface element that users can interact with or that displays information, such as buttons, text fields, images, checkboxes, and sliders. In mobile accessibility, widget types deter…
Hapget (Haptically-Enhanced Widget)
A hapget (haptically-enhanced widget) is a user interface element that combines a 3D visual representation with haptic (touch) feedback, audio cues, and descriptive metadata to enable non-visual inter…
Icon Size (Target Size, Touch Target Size)
The physical or rendered dimensions of graphical interface elements such as icons, buttons, and interactive controls. Research consistently shows that larger icon sizes improve interaction performance…
Iconography (Icon Design, Icon System)
The design and systematic use of visual symbols to convey meaning in an interface. Good iconography balances recognisability, consistency, and cultural appropriateness so that users can interpret symb…
Inter-Icon Spacing (Icon Spacing, Icon Gap)
The amount of empty space between icons or interactive targets in a graphical user interface. Inter-icon spacing affects a user's ability to visually distinguish, locate, and accurately select individ…
Interaction Shell
A software component that renders user interface elements in a specific modality and handles direct interaction with the user. In the Fruit toolkit architecture, the interaction shell is separated fro…
Logical Metaphor (Spatial Metaphor)
A design technique for haptic feedback where the physical location of a vibration on the body is mapped to correspond with a spatial or conceptual dimension of the information being conveyed. For exam…
Loosely Coupled Interaction (Loosely Coupled Dual Interaction)
An interaction architecture in which two or more user interfaces share the same underlying content and data but operate independently through separate, non-overlapping input and output modalities. In …
Modifier Tactile Pattern (Modifier Tacton, Compound Tacton)
A vibrotactile design technique that combines two or more independent Tactons, each conveying a separate parameter, into a single composite pattern. Changing one component modifies one dimension of me…
Occlusion (Hand Occlusion, Finger Occlusion, Visual Occlusion)
In the context of touchscreen and pen-based interaction, occlusion refers to the user's hand or finger blocking their view of content on the screen while interacting with it. Occlusion is a significan…