Glossary

Searchable terminology from accessibility, web standards, and related fields.

54 results found in Rehabilitation.

Serious Games for Health (SG4H, Health Games, Therapeutic Games)
Serious Games for Health (SG4H) are video games designed primarily for clinical, rehabilitative, or health-education outcomes rather than entertainment, while still using game mechanics, narrative, an…
Single-Subject Case Study (Single-Case Design, N-of-1 Study, Single-Subject Research Design)
A single-subject case study is a research methodology that focuses on detailed observation and analysis of one individual (or a small number of individuals) over time, rather than comparing group aver…
Social Connectedness
The subjective experience of feeling close to and in touch with others, characterized by a sense of belonging, being cared for, and maintaining meaningful relationships. Social connectedness is distin…
Stance-Control Orthosis (Stance-control KAFO, SCO, Stance-control knee-ankle-foot orthosis)
A class of knee-ankle-foot orthoses that lock the knee during the stance (weight-bearing) phase of gait to prevent buckling, but unlock it during the swing phase to allow natural knee flexion. Stance-…
Stroke Recovery (Stroke Rehabilitation, Post-Stroke Rehabilitation)
The process of regaining physical, cognitive, and communicative abilities lost or impaired following a stroke (cerebrovascular accident). Stroke is the leading cause of adult disability, with survivor…
Stroke Rehabilitation (Stroke Rehab, Post-Stroke Therapy)
A program of therapies designed to help stroke survivors regain lost abilities, relearn skills, and adapt to limitations caused by stroke. Rehabilitation typically includes physical therapy for motor …
Telerehabilitation (Telerehab, Remote Rehabilitation, Virtual Rehabilitation)
The delivery of rehabilitation services remotely through telecommunications technology, enabling patients to receive therapy at home rather than traveling to clinical settings. Telerehabilitation enco…
Therapeutic Play (Play Therapy, Therapeutic Gaming)
The use of play activities, games, toys, or interactive technology as a medium for achieving therapeutic or rehabilitative goals in children. Unlike recreational play, therapeutic play is structured o…
Tracheoesophageal puncture (TEP, tracheoesophageal voice prosthesis, TE puncture)
A surgical procedure that creates a small opening (fistula) between the trachea and esophagus to restore voice production after total laryngectomy. A one-way valve is inserted that allows exhaled air …
Village Health Volunteer (VHV, Health Volunteer, Mor Prom)
A locally-recruited lay community health worker who serves as a trusted bridge between formal healthcare services and households in rural or underserved areas. In Thailand, VHVs are trained and coordi…
Virtual Patient (Virtual Client, Simulated Patient, Virtual Standardized Patient)
A virtual patient is a computer-generated simulation of a person with specific health conditions or disabilities, used in clinical education to allow healthcare students to practise assessment, diagno…
Virtual Reality (VR, Immersive Virtual Environment)
A computer-generated simulation of a three-dimensional environment that users can interact with using specialized hardware such as headsets, motion controllers, or body tracking sensors. In accessibil…
Voice rest (vocal rest, voice therapy)
A prescribed period of reduced or eliminated voice use, typically following laryngeal surgery, vocal cord injury, or to treat voice disorders. During voice rest, patients may be instructed to whisper …
Zancolli Classification (Zancolli Scale)
A clinical classification system for residual upper-limb function after cervical spinal cord injury, developed by Argentine surgeon Eduardo Zancolli. The scale categorises hand and wrist function by t…