Glossary
Searchable terminology from accessibility, web standards, and related fields.
54 results found in Rehabilitation.
- Serious Games for Health (SG4H, Health Games, Therapeutic Games)
- Serious Games for Health (SG4H) are video games designed primarily for clinical, rehabilitative, or health-education outcomes rather than entertainment, while still using game mechanics, narrative, an…
- Single-Subject Case Study (Single-Case Design, N-of-1 Study, Single-Subject Research Design)
- A single-subject case study is a research methodology that focuses on detailed observation and analysis of one individual (or a small number of individuals) over time, rather than comparing group aver…
- Social Connectedness
- The subjective experience of feeling close to and in touch with others, characterized by a sense of belonging, being cared for, and maintaining meaningful relationships. Social connectedness is distin…
- Stance-Control Orthosis (Stance-control KAFO, SCO, Stance-control knee-ankle-foot orthosis)
- A class of knee-ankle-foot orthoses that lock the knee during the stance (weight-bearing) phase of gait to prevent buckling, but unlock it during the swing phase to allow natural knee flexion. Stance-…
- Stroke Recovery (Stroke Rehabilitation, Post-Stroke Rehabilitation)
- The process of regaining physical, cognitive, and communicative abilities lost or impaired following a stroke (cerebrovascular accident). Stroke is the leading cause of adult disability, with survivor…
- Stroke Rehabilitation (Stroke Rehab, Post-Stroke Therapy)
- A program of therapies designed to help stroke survivors regain lost abilities, relearn skills, and adapt to limitations caused by stroke. Rehabilitation typically includes physical therapy for motor …
- Telerehabilitation (Telerehab, Remote Rehabilitation, Virtual Rehabilitation)
- The delivery of rehabilitation services remotely through telecommunications technology, enabling patients to receive therapy at home rather than traveling to clinical settings. Telerehabilitation enco…
- Therapeutic Play (Play Therapy, Therapeutic Gaming)
- The use of play activities, games, toys, or interactive technology as a medium for achieving therapeutic or rehabilitative goals in children. Unlike recreational play, therapeutic play is structured o…
- Tracheoesophageal puncture (TEP, tracheoesophageal voice prosthesis, TE puncture)
- A surgical procedure that creates a small opening (fistula) between the trachea and esophagus to restore voice production after total laryngectomy. A one-way valve is inserted that allows exhaled air …
- Village Health Volunteer (VHV, Health Volunteer, Mor Prom)
- A locally-recruited lay community health worker who serves as a trusted bridge between formal healthcare services and households in rural or underserved areas. In Thailand, VHVs are trained and coordi…
- Virtual Patient (Virtual Client, Simulated Patient, Virtual Standardized Patient)
- A virtual patient is a computer-generated simulation of a person with specific health conditions or disabilities, used in clinical education to allow healthcare students to practise assessment, diagno…
- Virtual Reality (VR, Immersive Virtual Environment)
- A computer-generated simulation of a three-dimensional environment that users can interact with using specialized hardware such as headsets, motion controllers, or body tracking sensors. In accessibil…
- Voice rest (vocal rest, voice therapy)
- A prescribed period of reduced or eliminated voice use, typically following laryngeal surgery, vocal cord injury, or to treat voice disorders. During voice rest, patients may be instructed to whisper …
- Zancolli Classification (Zancolli Scale)
- A clinical classification system for residual upper-limb function after cervical spinal cord injury, developed by Argentine surgeon Eduardo Zancolli. The scale categorises hand and wrist function by t…