Glossary

Searchable terminology from accessibility, web standards, and related fields.

16 results found in Robotics.

Closed-Loop Control (Feedback Control)
A control strategy in which a system continuously measures the current state, compares it to a desired reference, and adjusts its output to minimize the error. Contrasted with open-loop control, which…
Collision Avoidance (Obstacle Avoidance, Anti-Collision System)
A safety feature in assistive technology, robotics, and intelligent wheelchairs that automatically detects obstacles in the user's path and takes action to prevent impact — typically by stopping the d…
Freezing Robot Problem (Freezing robot, Robot freezing)
A classic failure mode of autonomous robots operating among people, first characterised by Trautman and Krause (2010), in which a robot stalls indefinitely because every candidate path is blocked by p…
Humanoid Robot (Humanoid)
A robot whose physical form approximates a human body, typically with a head, torso, two arms, and (in bipedal designs) two legs. Humanoid robots are studied in accessibility research as embodied demo…
Intelligent Wheelchair (Smart Wheelchair, Powered Wheelchair with Navigation Assistance)
A powered wheelchair augmented with sensors, computing hardware, and software algorithms to provide navigation assistance, collision avoidance, or autonomous driving capabilities. Intelligent wheelcha…
Map-less Navigation (Mapless navigation, Infrastructure-free navigation)
A class of robotic and assistive navigation techniques that do not require a pre-built environmental map or installed infrastructure such as Bluetooth Low Energy beacons, ultra-wideband anchors, or vi…
Robotic Arm (Robot Arm, Assistive Robotic Arm, Manipulator Arm)
A programmable mechanical device with jointed segments that can grasp, move, and manipulate objects, controlled through various input methods. In assistive technology contexts, robotic arms are used t…
Simultaneous Localization and Mapping (SLAM)
A foundational robotics technique in which a robot constructs a map of an unknown environment while simultaneously estimating its own pose within that map. SLAM combines sensor input (typically LiDAR,…
Social Navigation (Socially-aware navigation, Socially compliant robot navigation)
In robotics, the problem of moving through an environment that contains people, in a way that respects social norms, comfort, and safety. Social navigation goes beyond obstacle avoidance: it requires …
Social robot (Socially assistive robot, Companion robot)
A robot designed to interact and communicate with people in socially meaningful ways, often through movement, sound, or simulated emotional expression. In accessibility contexts, social robots are use…
Socially Assistive Robot (SAR, Social Robot)
A robot designed to assist people through social interaction rather than physical manipulation. Socially assistive robots use embodied presence, movement, and social behaviors such as gaze, gestures, …
Swarm robotics (Multi-robot systems)
A field of robotics involving the coordination of multiple simple robots that work together as a group, inspired by collective behaviours in nature such as ant colonies or bird flocking. Individual ro…
Telepresence Robot (Telepresence Device, Remote Presence Robot)
A remotely controlled robot equipped with a mobile base, camera, microphone, and speaker that enables a user to navigate, observe, and interact with people and environments from a distance. Telepresen…
Telepresence robot (Telepresence, Remote presence robot)
A mobile robotic device that enables a remote user to have a physical presence in a distant location, typically featuring a screen displaying the user's face, a camera, microphone, speaker, and wheels…
Uncanny valley
A concept in robotics and animation describing the discomfort people feel when a humanoid figure looks almost, but not quite, realistic. As robots or avatars approach human likeness, they can provoke …
Vision-and-Language Navigation (VLN)
Vision-and-language navigation is a task setup in which an agent follows natural-language instructions to move through a visual environment, grounding words like 'turn left at the blue sofa' onto what…