Glossary

Searchable terminology from accessibility, web standards, and related fields.

30 results found in Usability.

Reaching Time (Navigation Time, Time to Target)
A usability metric measuring the time required for a user to navigate to a specific element on a web page. For blind users employing screen readers, reaching time is a key indicator of page navigabili…
Target Selection (Target Acquisition, Pointing)
The fundamental interaction task of moving a cursor or pointer to a specific location on screen and confirming selection, such as clicking a button or link. Target selection difficulty is affected by …
Usability Engineering
A systematic, structured approach to designing and evaluating user interfaces that applies engineering principles to usability. Usability engineering involves defining measurable usability goals, cond…
Usability Heuristics (Nielsen's Heuristics, Nielsen Heuristics, 10 Usability Heuristics)
A set of ten general principles for user interface design developed by Jakob Nielsen (originally with Rolf Molich in 1990, refined in 1994): visibility of system status, match between system and the r…
Usable Accessibility
Usable accessibility is the principle that meeting technical accessibility standards (such as WCAG compliance) is necessary but not sufficient for ensuring that people with disabilities can effectivel…
User Engagement Scale (UES, UES-SF)
A validated self-report questionnaire for measuring user engagement with digital systems across dimensions including focused attention, perceived usability, aesthetic appeal, and reward. Developed by …
User Experience Questionnaire (UEQ, UEQ-S, Short UEQ)
A standardised self-report instrument, developed by Schrepp and colleagues, that captures a user's subjective impression of a product across dimensions such as attractiveness, efficiency, perspicuity,…
User Research (UX Research, Usability Research)
The systematic study of users and their needs, behaviours, and experiences to inform the design and development of products and services. User research methods include interviews, surveys, focus group…
Voice Usability (Auditory Usability, Non-Visual Web Usability)
The degree to which a web page, application, or document is usable when accessed through a voice browser or screen reader — the audio-first counterpart to traditional visual usability. Voice usability…
Wizard-of-Oz (WOZ, Wizard of Oz Method, WOZ Study)
A research methodology where participants interact with what they believe is an autonomous system, but a human "wizard" is secretly operating it behind the scenes. Named after the 1939 film, this tech…