Glossary

Searchable terminology from accessibility, web standards, and related fields.

134 results found in inclusive design.

Cross-Cultural Accessibility (Culturally Responsive Accessibility, Internationalized Accessibility)
The practice of designing accessible technologies and content that account for cultural, linguistic, and regional differences in how people perceive and interact with information. Rather than assuming…
Cross-Disability Perspective (Cross-Disability Approach, Pan-Disability Research)
A research or design approach that examines accessibility across multiple disability types rather than focusing on a single condition. Cross-disability perspectives recognize that people with differen…
Culturally Grounded Design (Culturally Responsive Design, Culture-Centered Design)
A design approach that centers the cultural values, epistemologies, and practices of a specific community throughout the technology development process. Rather than adapting mainstream designs for dif…
Culturally Responsive Design (Culturally Sensitive Design, Culture-Centered Design)
Culturally responsive design is an approach to creating products, services, and research methods that respects and incorporates the cultural values, practices, and communication norms of the communiti…
Curb-Cut Effect (Electronic Curb Cut)
The phenomenon whereby features designed for people with disabilities end up benefiting a much broader population. Named after pavement curb cuts originally mandated for wheelchair users, which also h…
Debiasing (Bias mitigation, Bias correction)
Debiasing refers to techniques and processes applied to AI systems—particularly machine learning models and large language models—to detect, reduce, or eliminate unfair biases that cause the system to…
Design System (Component Library, UI Kit)
A collection of reusable components, patterns, guidelines, and assets that together define the visual language and interaction standards for a product or organization. Design systems typically include…
Design for Social Accessibility (Social accessibility framework, DSA)
A design framework that extends traditional accessibility approaches by addressing not only the functional usability of technology but also the social contexts and implications of its use. Design for …
Design for User Empowerment (DfUE, Empowerment-Oriented Design)
A design philosophy that prioritizes giving users — particularly people with disabilities — the skills, tools, and agency to create, modify, and customize their own technology solutions rather than be…
Design justice
A framework that centers the perspectives and leadership of people most affected by design outcomes, challenging traditional design processes that often reinforce existing power structures. Coined and…
Disability dongle
A well-intentioned but impractical accessibility invention, typically created by non-disabled people, that fails to address the actual needs of disabled users. The term, coined by disability advocate …
Disability-Led Research (Disabled-Led Research, Disability-Centered Research)
Research that is conceived, designed, conducted, and interpreted by disabled people rather than about them by non-disabled researchers. Disability-led research recognizes that disabled people hold uni…
Disabled innovator (Disability-led innovation)
A disabled person who creates, develops, and disseminates technology or solutions that address accessibility needs, drawing on their lived experience and situated knowledge. Disabled innovators challe…
Drone Accessibility (UAV Accessibility, Accessible Drone Piloting)
The design and adaptation of unmanned aerial vehicles (drones) and their control interfaces to be usable by people with disabilities. This includes providing alternative input methods such as voice co…
Edutainment (Educational Entertainment, Learning Games)
Content or applications that combine education with entertainment, typically through games, interactive media, or engaging activities designed to teach skills while keeping users motivated and engaged…
Electronic Curb-Cut Effect (Digital Curb-Cut Effect, Curb-Cut Effect)
The phenomenon where accessibility features originally designed for people with disabilities end up benefiting a much wider population. Named after physical curb cuts in sidewalks — originally mandate…
Embodied Ideation (Embodied Design Ideation)
A design method that engages participants in generating ideas through physical movement, bodily interaction, and hands-on exploration rather than purely verbal or written communication. In accessibili…
Empathy (Empathic design, User empathy)
In the context of human-centered design and accessibility, empathy refers to the capacity to understand and share the experiences, needs, emotions, and challenges of users who differ from the designer…
Empathy Lab (Accessibility Lab, Assistive Technology Lab, AT Lab)
A dedicated physical or virtual space where designers, developers, and other team members can experience digital products using assistive technologies and simulations of various disabilities. Empathy …
Extreme Users (Lead Users, Edge Cases)
A design methodology that focuses on a small set of users with unusual, demanding, or outlying needs rather than statistically representative users. Developed by Pullin and Newell (2007), the approach…