Glossary

Searchable terminology from accessibility, web standards, and related fields.

183 results found in research methods.

End-User Elicitation (Elicitation Study, User-Defined Gestures)
A participatory research method where end users are asked to propose or create their own interaction techniques, gestures, or commands for a given system function, rather than having researchers presc…
Experience Sampling Method (ESM, Ecological Momentary Assessment, EMA)
A research methodology that collects data about participants' experiences, behaviors, and states in real time and in natural settings through repeated brief surveys or prompts delivered at predetermin…
Eye Tracking (Gaze Tracking, Eye-Tracking)
A research methodology and assistive technology that measures where a person looks (fixation points), how their gaze moves across a display (saccades), and how long they focus on specific areas (dwell…
Eye tracking (Gaze tracking, Eye-gaze tracking, Eye Tracker)
A technology that measures where a person is looking on a screen or in an environment by detecting eye position and movement, typically using infrared light and cameras. In accessibility, eye tracking…
Fair Compensation (Equitable Compensation, Research Compensation)
The practice of providing adequate and equitable payment to research participants for their time, expertise, and contributions. In accessibility research, fair compensation is particularly important b…
Feature Hashing (Hashing Trick)
A technique used in machine learning to convert text or categorical data into fixed-length numerical feature vectors by applying a hash function. Feature hashing is particularly useful for handling hi…
Field Deployment (In-the-Wild Deployment, Real-World Deployment)
A research evaluation method where a system or tool is released to real users in their natural environments rather than being tested only in controlled laboratory settings. In accessibility research, …
Fitts's Law (Fitts Law)
Fitts's law is a predictive model of human movement that describes the time required to rapidly move to a target area as a function of the distance to the target and the target's size. Widely used in …
Fitts's Law (Fitts Law)
A predictive model of human movement that describes the time required to rapidly move to a target area as a function of the distance to the target and the size of the target. Formulated by Paul Fitts …
Focus Group (Focus Group Discussion, Group Interview)
A qualitative research method in which a small group of participants (typically 3-10) with shared characteristics discuss a topic guided by a moderator, allowing researchers to explore perspectives, o…
Formative Evaluation (Formative Usability Testing, Formative Assessment)
Usability evaluation conducted early in the design process using prototypes, mockups, or wireframes to identify design problems and inform improvements. Formative testing is qualitative and iterative,…
Fraudulent Participants (Impostor Participants, Fake Participants)
Individuals who falsely claim to meet a study's eligibility criteria in order to participate in research, typically for financial compensation. In accessibility research, fraudulent participants may c…
Gamified evaluation (Game-based assessment, Gamified testing)
A research methodology that incorporates game design elements — such as challenges, scoring, progressive difficulty, and rewards — into the evaluation of technology or user performance, to increase pa…
Gaze Tracking (Eye Tracking, Eye Gaze Tracking)
Technology that measures and records eye movements to determine where a person is looking, for how long, and in what pattern. In low-vision research and rehabilitation, gaze tracking can reveal visual…
Gesture Elicitation (User-Defined Gestures)
Gesture elicitation is a participatory design method where end users are asked to invent gestures for a set of device functions, rather than having gestures predetermined by designers or engineers. Pa…
Gesture Elicitation Study (Gesture Elicitation, User-Defined Gestures)
A research methodology in which participants are presented with the effects or outcomes of actions (called referents) and asked to propose gestures they would naturally perform to trigger those effect…
Global South (Developing World, Majority World)
A term referring broadly to countries in Africa, Latin America, Asia, and Oceania that have been historically marginalized in global economic and political systems. In accessibility research, the Glob…
Grounded Theory
A qualitative research methodology in which theory is systematically generated from data through iterative coding, categorization, and comparison rather than testing a pre-existing hypothesis. In acce…
Heat Map (Heatmap, Attention Map, Gaze Map)
A data visualization technique that uses colour intensity to represent the distribution and density of user attention or interaction on a page or interface. In eye tracking research, heat maps aggrega…
Human-Centered Threat Modeling
A methodology borrowed from security and privacy research that identifies the people and institutions who intend to cause harm to a specific population, the threats they pose, and the defensive strate…