Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
20 results found tagged adaptive interfaces.
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Modeling Touch Input for Users with Motor Impairments: Empirical Insights into Training Size Requirements
This CHI Extended Abstract addresses a practical question for ability-based design: how many touch observations do you actually need before you can build a user-specific model of someone's touch performance? Most touch modeling work, including Bayesi…
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From Assistive Technology to a Web Accessibility Service
This paper from IBM Research examines the challenge of making the increasingly complex World Wide Web accessible to people with sensory, cognitive, and motor disabilities. The authors argue that while evolving web architectures — moving from simple H…
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A Model of Keyboard Configuration Requirements
This paper from the University of Edinburgh presents a user model — a computer program that observes a person's typing behaviour and automatically identifies keyboard difficulties, then recommends appropriate configuration settings. The model address…
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Automatically Generating Tailored Accessible User Interfaces for Ubiquitous Services
This paper presents EGOKI, a system that automatically generates tailored accessible user interfaces for ubiquitous services based on individual user capabilities. In ubiquitous computing environments, people access services like information kiosks, …
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What We Talk About: Designing a Context-Aware Communication Tool for People with Aphasia
This paper describes the design and development of TalkAbout, a context-aware augmentative and alternative communication (AAC) application for tablet devices that adapts its vocabulary to a user's current location and conversation partner. People wit…
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Ability-Based Design: Concept, Principles and Examples
This foundational paper introduces ability-based design as a paradigm shift in accessible computing—moving focus from what users cannot do (disability) to what they can do (ability). The authors argue that traditional approaches like assistive techno…
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Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
This paper presents an approach to designing and adapting eye-gaze interaction techniques for locomotion tasks in immersive 3D games, specifically targeting young people with severe physical disabilities. The researchers developed a "transparent over…
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Distinguishing Users By Pointing Performance in Laboratory and Real-World Tasks
This paper investigates how machine learning can automatically assess pointing difficulties from everyday computer use, addressing a critical barrier to accessible computing: the lack of frequent, low-cost assessment of pointing ability. The research…
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Accessible Web Design for Older Adults: Challenges and Solutions
This systematic literature review analyzes 4,052 articles published between 2014 and 2023 to comprehensively map the challenges older adults face online and the solutions proposed to address them. Using the PRISMA methodology and PICO framework, the …
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Towards Ubiquitous Accessibility: Capability-based Profiles and Adaptations, Delivered via the Semantic Web
This paper from Loughborough University proposes using semantic web technologies (RDF and OWL) to deliver capability-based user profiles and adaptive accessibility solutions across devices and platforms. The authors argue that the current assistive t…