Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
106 results found tagged co-design.
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Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities
This paper presents a co-design study conducted with 14 Indigenous community members from Northern Arizona, representing seven tribal nations including Hopi, Navajo, Diné, Chickasaw, Hidatsa, Oneida, and native Hawaiian backgrounds. The research addr…
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Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation
This paper presents the co-design process and outcomes of developing an accessible mobile makerspace (a converted van) for a multisite Disability Support Organisation (DSO) in Australia that runs an eMaking program for individuals with intellectual d…
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PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
This paper presents PunchPulse, an open-source VR boxing exergame designed through a seven-month participatory co-design process with blind and low-vision (BLV) individuals to promote sustained moderate-to-vigorous physical activity (MVPA). BLV peopl…
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In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers
This paper explores how a multi-sensory artefact combining spatialised audio and haptic feedback can support contemporary dance learning for people who are blind or have low vision (BLV). The system uses a Vicon motion tracking system to compare the …
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Designing Accessible Calendar Tools for Blind and Low-Vision Users
This extended abstract investigates the accessibility challenges blind and low vision (BLV) users face with calendar applications and explores how voice-activated personal assistants (VAPAs) like Siri and Alexa can enhance calendar usability. The stu…
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A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays
This paper addresses the fundamental problem that design workshops—a key method for involving end users in technology development—are largely inaccessible to blind people due to their reliance on visual methods like sketching, storyboarding, and visu…
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One Does Not Simply 'Mm-hmm': Exploring Backchanneling in the AAC Micro-Culture
This paper explores how users of Augmentative and Alternative Communication (AAC) technology engage in backchanneling—the subtle verbal and non-verbal signals (like "uh-huh," nods, and facial expressions) that listeners use to show engagement, signal…
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Designing for Attention: Evaluating an Affordable Immersive VR Platform for Neurodiverse Children
This paper presents VISTA (Visual Immersive Storytelling for Therapeutic Attention), a low-cost Wearable Immersive Virtual Reality (WIVR) platform designed to support attention-focused therapeutic interventions for neurodiverse children. The system u…
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Exploring Collaboration to Center the Deaf Community in Sign Language AI
This paper investigates the critical disconnect between machine learning (ML) practitioners and Deaf American Sign Language (ASL) signers in the development of sign language AI technologies. Despite sign language processing's promise for societal inc…
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Smart Glasses for CVI: Co-Designing Extended Reality Solutions to Support Environmental Perception by People with Cerebral Visual Impairment
This paper presents the first co-design study developing and evaluating smart glasses as an assistive platform for adults with cerebral visual impairment (CVI). CVI is set to become the leading cause of vision impairment, yet it remains dramatically …