Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
106 results found tagged co-design.
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"It only needs to work for one of us": Rethinking DIY Deaf Tech Through Situated Co-Design
This experience report documents how a Deaf open water swimmer (Huffman, the first author) and their hearing kayak partner collaboratively designed and built DeafSwim, a vibration-based communication system for use during long-distance open water swi…
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Investigating the Implications of 3D Printing in Special Education
This paper investigates the use of 3D printing in special education settings through case studies at three sites serving students with cognitive, motor, and visual impairments, and presents GripFab, a simplified 3D modeling tool designed for occupati…
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Designing Accessible Adaptations for an Electronic Toolkit with Blind and Low Vision Users
This paper presents the co-design and evaluation of accessible adaptations to an existing modular electronic toolkit (Bricktronics) to make electronics learning accessible to blind and low vision (BLV) users. Computational and electronics toolkits ar…
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Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHD
This paper explores how small tabletop swarm robots can provide customisable fidgeting experiences for adults with ADHD through co-design sessions with 16 diagnosed participants. Fidgeting — repetitive body movements or object manipulation — has been…
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Co-designing Robot Dogs with and for Neurodivergent Individuals: Opportunities and Challenges
This paper explores how robot dogs might support the daily lives of neurodivergent individuals through a series of three co-design workshops conducted over five weeks. While social robots have been studied in clinical and educational settings for neu…
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Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms
This paper documents a seven-month co-design process in which researchers worked with 80 children (18 of whom were neurodivergent) across four neurodiverse classrooms in Lisbon, Portugal, to design an inclusive tabletop robotic game. The children, ag…