Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
166 results found tagged blind and low vision.
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Benthic: Perceptually Congruent Structures for Accessible Charts and Diagrams
This paper introduces Benthic, a system that creates perceptually congruent screen reader structures for graphical representations such as charts and diagrams. The core insight is that graphical representations communicate meaning through visual stru…
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"Before, I Asked My Mom, Now I Ask ChatGPT": Visual Privacy Management with Generative AI for Blind and Low-Vision People
This paper presents the first in-depth empirical study of how blind and low vision (BLV) individuals use generative AI (GenAI) tools to manage visual privacy across diverse everyday contexts. The researchers conducted semi-structured interviews with …
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Making Lecture Videos Accessible for Students who are Blind or have Low Vision through AI-Assisted Navigation and Visual Question Answering
This paper presents the design and evaluation of LectureAssistant, an AI-powered prototype that makes lecture videos more accessible for students who are blind or have low vision. The research follows a three-part human-centred design process. First,…
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PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
This paper presents PunchPulse, an open-source VR boxing exergame designed through a seven-month participatory co-design process with blind and low-vision (BLV) individuals to promote sustained moderate-to-vigorous physical activity (MVPA). BLV peopl…
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More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines
This paper investigates how people with vision impairments navigate the complex, multi-step process of applying makeup—a domain that is deeply personal and culturally significant yet remains underexplored in assistive technology. The researchers cond…
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From Screen Reading to "Scene Reading" in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users
This paper introduces "scene reading," a novel interaction paradigm that extends the familiar concept of touch-based screen reading from 2-D interfaces to 3-D virtual reality environments. The authors developed SceneVR, a system that streams the live…
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Exploring Object Status Recognition for Recipe Progress Tracking in Non-Visual Cooking
This paper presents OSCAR (Object Status Context Awareness for Recipes), a technical pipeline that uses object status recognition—tracking the condition and transformation of ingredients and tools—to support recipe progress tracking for blind and low…
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DescribePro: Collaborative Audio Description with Human-AI Interaction
This paper presents DescribePro, a web-based platform that combines human expertise with AI capabilities to create and refine audio descriptions (AD) for video content. The system addresses the fundamental tension in AD production: human-crafted desc…
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Accessibility and Social Inclusivity: A Literature Review of Music Technology for Blind and Low Vision People
This systematic literature review examines 54 papers on music technology designed for blind and low vision (BLV) people, following the PRISMA methodology. The authors searched ACM Digital Library, IEEE Xplore, Scopus, and Web of Science to identify r…
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Tactile Data Comics: Combining Step-by-step Presentation of Tactile Graphics with Verbal Narration for the Blind and Visually Impaired
This paper introduces tactile data comics, a novel presentation method that combines step-by-step dynamic tactile graphics on a refreshable tactile display (RTD) with synchronized verbal narration to improve comprehension for blind and visually impai…