Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
276 results found tagged blindness.
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ReCog: Supporting Blind People in Recognizing Personal Objects
ReCog is a smartphone application designed to help blind users recognize their own personal objects — items like specific clothing, handmade goods, medicines, or family photos that cannot be identified by general-purpose recognizers such as Seeing AI…
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Haptic comparison of size (relative magnitude) in blind and sighted people
Douglas and Willson's Assets '07 paper is a controlled psychophysical study of how blind and sighted users compare relative magnitude using a PHANToM force-feedback device — the workhorse haptic input-output device of the era. The motivating problem …
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Accessible spaces: navigating through a marked environment with a camera phone
This short Assets '07 demonstration paper from UC Santa Cruz and the Smith-Kettlewell Eye Research Institute describes a camera-phone-based wayfinding system for blind travellers. The core idea is to deploy small, cheap, pie-shaped colour markers in …
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Improving Accessibility to Statistical Graphs: The iGraph-Lite System
This paper from Carleton University and Statistics Canada presents iGraph-Lite, a system that makes statistical graphs accessible to blind and visually impaired people by generating natural language descriptions and providing an interactive navigatio…
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Finger Dance: A Sound Game for Blind People
This paper from the University of Oregon presents Finger Dance, an original audio-based rhythm-action game designed specifically for visually impaired players. The authors take a different approach from the usual sensory substitution strategy (replac…
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Observing Sara: A Case Study of a Blind Person's Interactions with Technology
This paper from the University of Washington, Tacoma presents a rich, in-depth case study of Sara, a congenitally blind college student, observed and interviewed across multiple sessions as she interacts with a wide range of technologies in her home.…
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Designing Auditory Displays to Facilitate Object Localization in Virtual Haptic 3D Environments
This paper investigates five different auditory display designs to help blind users locate objects in a virtual haptic 3D environment explored with a PHANToM Desktop haptic device. While haptic devices give visually impaired users the ability to expl…
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A Demonstration of the iCARE Portable Reader
This paper presents the portable iCARE Reader, an assistive device developed at Arizona State University that allows people who are blind or visually impaired to read printed text more naturally and conveniently than existing flatbed scanner-based re…
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Designing Assistive Technology for Blind Users
This paper reports on an observational and interview case study of a congenitally blind college student (pseudonym Sara) conducted in her home to develop design insights for improving interactions between blind users and everyday technological artifa…
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A Wearable Face Recognition System for Individuals with Visual Impairments
This paper presents the iCare Interaction Assistant, a wearable face recognition system developed at Arizona State University's Center for Cognitive Ubiquitous Computing (CUbiC) to help people who are visually impaired identify individuals during soc…