Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
24 results found tagged learning disabilities.
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DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia
This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly…
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The semantic web, web accessibility, and device independence
Written by Lisa Seeman of UB Access, this paper argues that Semantic Web technologies — particularly RDF (Resource Description Framework) annotations — can dramatically improve web accessibility beyond what WCAG guidelines alone can achieve, especial…
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Enhancing Learning Accessibility through Fully Automatic Captioning
This paper proposes an architecture for automatically generating synchronized captions for video lectures using off-the-shelf automatic speech recognition (ASR) software, aimed at making educational content accessible to hearing impaired students, dy…
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Widget Design Authoring Toolkit
This paper presents WIDGaT (Widget Design and Authoring Toolkit), an open-source, code-free online tool that enables non-technical teaching and support staff to create personalised widgets for disabled students in higher education. The project, devel…
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One World, One Web ... But Great Diversity
This provocative paper challenges the dominant WAI/WCAG-centric model of web accessibility, arguing that its narrow focus on guideline conformance of individual digital resources fails to account for the diversity of user needs, contexts of use, and …
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Detecting Readers with Dyslexia Using Machine Learning with Eye Tracking Measures
This paper presents the first machine learning model to automatically detect readers with dyslexia using eye tracking data. The authors trained a Support Vector Machine (SVM) binary classifier on a dataset of 1,135 readings from 97 Spanish-speaking p…
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Supporting Engagement and Comprehension Online Through Multiple Means of Expression
This paper from CAST (the organization that developed the Universal Design for Learning framework) examines how offering multiple means of expression — writing, drawing, and audio recording — in online academic discussions affects engagement among st…
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DysMusic: detecting dyslexia by web-based games with music elements
This doctoral consortium paper proposes DysMusic, a web-based serious game that uses music elements to detect dyslexia in children aged 3 to 6—before they enter formal schooling and begin experiencing academic failure. The research is motivated by lo…
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An online chess game designed for people with dyslexia
This paper presents an online chess learning platform specifically designed for people with dyslexia and investigates whether people with dyslexia learn and play chess differently from those without. The researchers built an instrumented web-based ch…
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Dytective: Towards Detecting Dyslexia Across Languages Using an Online Game
This paper presents Dytective, a browser-based game designed to screen for risk of dyslexia across English and Spanish languages. At least 10% of the global population has dyslexia, and in Spain over 40% of school dropout is attributed to it. Current…