Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
94 results found tagged navigation.
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Voice over Workplace (VoWP): Voice Navigation in a Complex Business GUI
This paper explores the design of voice navigation interfaces for complex business GUIs, specifically SAP Workplace, to support physically disabled users who cannot use a mouse or keyboard. The authors conducted two user studies examining the fundame…
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Wearable Interfaces for Orientation and Wayfinding
This paper from the Atlanta VA Rehabilitation R&D Center presents the development and evaluation of three wearable orientation interfaces designed to help people with severe visual impairment maintain spatial orientation while navigating, with street…
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Comparing Effects of Navigational Interface Modalities on Speaker Prosodics
This paper investigates whether speech-only (displayless) interfaces impose a measurable cognitive burden on users compared to multimodal interfaces that include visual or tactile components. The research uses an innovative methodology: rather than r…
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Development of Dialogue Systems for a Mobility Aid for Blind People: Initial Design and Usability Testing
This paper presents the MoBIC Travel Aid (MoTA), an EU-funded system designed to increase independent mobility for blind and elderly travellers by combining Geographic Information Systems (GIS) with the Global Positioning System (GPS). The system has…
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RouteCheckr: Personalized Multicriteria Routing for Mobility Impaired Pedestrians
This paper presents RouteCheckr, a client/server system for personalised pedestrian navigation that calculates routes optimised for multiple criteria relevant to mobility impaired users. The authors identify three key shortcomings of existing navigat…
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PowerUp: An Accessible Virtual World
This paper describes the design and validation of accessibility features for PowerUp, an IBM-developed multiplayer 3D virtual world educational game aimed at middle school students. The researchers were tasked with making the game usable by players w…
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A context aware handheld wayfinding system for individuals with cognitive impairments
This paper presents a context-aware wayfinding system designed to help individuals with cognitive impairments navigate indoor environments independently, with a focus on workplace and community travel. The system consists of three components: a handh…
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Usability of a multimodal videogame to improve navigation skills for blind children
This paper presents a usability evaluation of two complementary tools designed to help blind school-aged children develop orientation and mobility (O&M) skills in closed, unfamiliar spaces. The first tool is the Digital Clock Carpet (DCC), a custom-b…
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Real-Time Anomaly Detection for Traveling Individuals
This short paper presents a real-time anomaly detection system designed to help individuals with cognitive impairments travel safely and independently on routine journeys such as commuting via public transportation. The system works by comparing a tr…
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Customizing Directions in an Automated Wayfinding System for Individuals with Cognitive Impairment
This paper presents the design and evaluation of a mobile wayfinding system that provides customized navigation directions to individuals with cognitive impairments such as traumatic brain injury, cerebral palsy, and intellectual disability. The cent…