Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
343 results found tagged screen readers.
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How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages
This paper reports on an interview study with twelve teachers of K-12 students with visual impairments (TVIs) across the United States, investigating how they navigate the lack of fully accessible block-based programming environments. Block-based pro…
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COVID-19 Highlights the Issues Facing Blind and Visually Impaired People in Accessing Data on the Web
This mixed-methods study examines how blind and visually impaired (BVI) people experienced accessing data-driven information on the web during the COVID-19 pandemic — a period when data visualizations such as infection curves, maps of hotspots, and t…
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Distance Meetings During the Covid-19 Pandemic: Are Video Conferencing Tools Accessible for Blind People?
This paper evaluates the accessibility of three major video conferencing platforms — Zoom, Google Meet, and Microsoft Teams — for blind users who rely on screen readers and keyboard navigation. Conducted during the COVID-19 pandemic when video confer…
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Making the Elusive More Tangible: Remote Tools & Techniques for Teaching Web Development to Screen Reader Users
This paper describes the design, implementation, and evaluation of a free, remote web development workshop for 12 screen reader users, conducted over nine Saturday sessions between August and October 2020. The workshop was a collaboration between New…
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Teaching Accessibility Awareness with Games
This paper presents the Accessibility Maze, a web-based serious game developed at Ryerson University (now Toronto Metropolitan University) to teach web accessibility basics through experiential learning. The game was designed with three goals: provid…
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AccessComics: An Accessible Digital Comic Book Reader for People with Visual Impairments
This paper from Ewha Womans University in Seoul presents AccessComics, a web-based accessible digital comic book reader for people with visual impairments (PVI). Comics are a popular medium available on many digital platforms, yet almost none support…
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WordMelodies: an Inclusive Mobile App Supporting the Acquisition of Literacy Skills
This paper presents WordMelodies, a cross-platform mobile edutainment application designed for inclusive literacy education for primary school children with and without visual impairments or blindness (VIB). The app was motivated by a teacher of chil…
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LaTeX as an Inclusive Accessibility Instrument for Highschool Mathematical Education
This paper reports on the design, implementation, and outcomes of a teaching activity in an Italian high school that used LaTeX typesetting language as an inclusive tool for mathematical education. The project was designed to support "Cristina" (pseu…
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CodeWalk: Facilitating Shared Awareness in Mixed-Ability Collaborative Software Development
This paper presents CodeWalk, a set of accessibility features added to Microsoft's Live Share extension for Visual Studio Code, designed to make remote synchronous code collaboration accessible to blind or visually impaired (BVI) developers. The COVI…
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Performing Qualitative Data Analysis as a Blind Researcher: Challenges, Workarounds and Design Recommendations
This short paper provides a first-person account from a blind early-career researcher about the significant accessibility barriers encountered when trying to perform qualitative data analysis (QDA). The author, based at IIIT Bangalore, situates the w…