Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
9 results found tagged training.
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Design and Implementation of Virtual Environments for Training of the Visually Impaired
This paper from the Informatics and Telematics Institute in Greece presents the ENORASI project, an EU-funded initiative to develop a haptic virtual reality training system for blind and visually impaired people. The system uses a CyberGrasp haptic g…
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Introducing Web Accessibility to Localization Students: Implications for a Universal Web
This paper explores the intersection of web accessibility and web localization, arguing that localization professionals — the people who adapt digital content for different languages and cultural contexts — should be trained in web accessibility as p…
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Video Modeling for Training Older Adults to Use New Technologies
This paper investigates the effectiveness of video modeling combined with guided error training for teaching older adults to use complex technology systems. Part of the ALISA project (Adaptive Learning Support for Older Adults) at Humboldt University…
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Teach or Design? How Older Adults' Use of Ticket Vending Machines Could Be More Effective
This study addresses the "teach or design" debate in accessible technology by comparing two interventions to improve older adults' use of ticket vending machines (TVMs). The research recruited 62 older adults (mean age 68) and 62 younger adults (mean…
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Sensory Substitution Training for Users Who Are Blind with Dynamic Stimuli, Games and Virtual Environments
This paper explores whether gamification and dynamic training can address one of the major barriers to sensory substitution device (SSD) adoption: the long, arduous learning process. SSDs like EyeMusic convert visual information into sound, enabling …
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Teaching Accessibility to the Masses
This paper documents the development and delivery of "Professional Web Accessibility Auditing Made Easy," a free Massive Open Online Course (MOOC) created by Ryerson University (now Toronto Metropolitan University) and funded by the Government of Ont…
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Opportunities for Supporting Self-efficacy Through Orientation & Mobility Training Technologies for Blind and Partially Sighted People
This paper examines how orientation and mobility (O&M) training shapes the self-efficacy beliefs of blind and partially sighted (BPS) people and identifies opportunities for technology to better support O&M training. The researchers conducted semi-st…
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Teaching Accessibility Awareness with Games
This paper presents the Accessibility Maze, a web-based serious game developed at Ryerson University (now Toronto Metropolitan University) to teach web accessibility basics through experiential learning. The game was designed with three goals: provid…
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An Investigation of the Experiences of Orientation and Mobility Trainers in India
This qualitative study examines the experiences of twelve orientation and mobility (O&M) trainers working across urban and rural settings in India, a low- and middle-income country (LMIC) where infrastructure, resources, and cultural attitudes toward…