Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
31 results found tagged blind.
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GoDonnie: A Robot Programming Language to Improve Orientation and Mobility Skills in People Who are Visually Impaired
This demonstration paper presents GoDonnie, a text-based programming language designed to help people who are visually impaired (PVI) develop both computational thinking and orientation and mobility (O&M) skills simultaneously. GoDonnie is based on L…
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Leveraging Augmented Reality to Create Apps for People with Visual Disabilities: A Case Study in Indoor Navigation
This paper presents Clew, an iOS app that leverages Apple’s ARKit augmented reality framework to help people who are blind or visually impaired (B/VI) navigate indoor environments — a setting where GPS is unreliable (accuracy drops to ~5m+ indoors). …
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RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots
This paper introduces RoboGraphics, a novel approach to creating dynamic tactile graphics by combining a touchscreen tablet, static laser-cut tactile overlays, and small mobile robots (Ozobot Bit 2.0, approximately one cubic inch, ~$60 each). Traditi…
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shapeCAD: An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays
This paper presents shapeCAD, an accessible 3D modelling workflow that enables people who are blind or visually impaired (BVI) to author, explore, and modify 3D models using a combination of declarative programming (OpenSCAD scripts) and a 2.5D tacti…
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Research to Market Transition of Mobile Assistive Technologies for People with Visual Impairments
This paper examines why so few mobile assistive technology research prototypes for people with visual impairments ever reach end users, and shares practical lessons from the authors’ experience developing and distributing three iOS apps through Every…
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Making Nonvisually: Lessons from the Field
This experience report shares lessons from a team of researchers, activists, and blind makers who conducted workshops introducing Arduino electronics to blind hobbyists and guided assembly of an accessible voltmeter prototype. The authors — including…
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3D Printed Maps and Icons for Inclusion: Testing in the Wild by People who are Blind or have Low Vision
This study investigated the use of 3D printed maps at a real-world public event — the 2019 Melbourne International Flower and Garden Show — to evaluate their suitability for people who are blind or have low vision (BLV). Conducted in collaboration wi…
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Making GIFs Accessible
This Carnegie Mellon University study examines the accessibility of GIFs on social media, a visual medium that has become central to online conversation but remains largely inaccessible to people with vision impairments. The researchers conducted a m…
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Going Beyond One-Size-Fits-All Image Descriptions to Satisfy the Information Wants of People Who are Blind or Have Low Vision
Current image description practices typically produce a single, one-size-fits-all description for each image, yet the same image can appear across vastly different contexts — news websites, e-commerce platforms, social media feeds, travel sites, and …
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A Recipe for Success? Exploring Strategies for Improving Non-Visual Access to Cooking Instructions
This paper investigates how people with vision impairments access and follow cooking recipes, identifying practices, challenges, and design opportunities for more accessible kitchen technologies. The researchers conducted semi-structured interviews w…