Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
106 results found tagged co-design.
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Infrastructuring for Access: Co-Designing Writing Tools with a Dyslexic Academic
Wang and Marie propose Infrastructuring for Access, a design approach that weaves together HCI's infrastructuring theory (Star, Pipek, Ruhleder) with Disability Studies' critique of ableism and with Repair Studies. Unlike Universal Design and Ability…
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Three Modalities, Two Design Probes, One Prototype, and No Vision: Experience-Based Co-Design of a Multi-modal 3D Data Visualization Tool
Kamath et al. report an Experience-Based Co-Design (EBCD) process in which five blind or low-vision (BLV) researchers and one sighted collaborator built a web-native, multimodal prototype for exploring 3D surface plots - a class of visualisation cent…
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Co-Designing Multimodal Systems for Accessible Asynchronous Dance Instruction
This paper investigates how to design multimodal systems that make asynchronous dance instruction accessible to blind and low vision (BLV) learners. While online exercise videos have proliferated, particularly since COVID-19, dance tutorials rely hea…
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Co-designing MESA-Bot: Enhancing Accessibility, Privacy, Security, and Trust in a Mental Health Chatbot for Older Adults
Surani and Das address the gap between accessibility design and privacy-and-security engineering in mental health chatbots for older adults, a population nearly a billion strong worldwide for whom cost, stigma, wait times, and digital-literacy barrie…
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A Sound Understanding — An In-Situ Deployment of an Accessible Audio-Media Player with People Living with Aphasia
Bircanin and colleagues argue that audio-only media — radio, podcasts, audiobooks — has been largely ignored in accessibility research and practice, even though it structures the daily lives of millions and is a significant barrier for people living …
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A11yExtensions: Accessibility Extensions to Augment Mobile AI Assistive Technology In-Situ
A11yExtensions introduces the concept of in-situ extensions for mobile AI assistive technology — add-on services that augment existing deployed applications like Seeing AI, Be My AI, and Lookout with additional features, without modifying or replacin…
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Co-Ideating a Digital Pain Companion: Exploring How Music Can Support Daily Chronic Pain Self-Management
This paper presents the co-ideation of the Digital Pain Companion (DPC), a proposed music-integrating wearable interface for daily chronic pain self-management. Grounded in the psychosocial dimensions of chronic pain rather than biomedical symptom tr…
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Exploring the Role of Generative AI in Dementia Resilience Building Activities: Uncovering Opportunities and Challenges
This qualitative HCI study examines how people with Mild Cognitive Impairment (MCI) and mild-to-moderate dementia envision using commercially available generative AI applications in everyday life. Rather than designing for this population from the ou…
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Robot Characters: Co-Designing Dynamic Personalities for Cognitively Assistive Robots
The paper introduces the concept of a "robot character" — a holistic, context-sensitive framing of robot personality that extends beyond trait-based models such as Big Five by incorporating shared interests, cultural background, lived experiences, an…
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Anthropomorphism in Human-Robot Interactions with Adults with Intellectual Disabilities and Robots
This qualitative study re-analyses video data from two prior field studies with an Australian disability service organisation, in which adults with intellectual disabilities interacted with two commercially available social robots: Pepper, a 120 cm h…