Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
167 results found tagged inclusive design.
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Finger Dance: A Sound Game for Blind People
This paper from the University of Oregon presents Finger Dance, an original audio-based rhythm-action game designed specifically for visually impaired players. The authors take a different approach from the usual sensory substitution strategy (replac…
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Observing Sara: A Case Study of a Blind Person's Interactions with Technology
This paper from the University of Washington, Tacoma presents a rich, in-depth case study of Sara, a congenitally blind college student, observed and interviewed across multiple sessions as she interacts with a wide range of technologies in her home.…
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Understanding Emotion through Multimedia: Comparison between Hearing-Impaired People and People with Hearing Abilities
This paper investigates how hearing-impaired and normal-hearing people recognise emotions conveyed through drum performances and accompanying visual stimuli. The research is part of a larger project to build a "performance enhancement machine" (PEM) …
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Using Think Aloud Protocol with Blind Users: A Case for Inclusive Usability Evaluation Methods
This paper examines whether the Think Aloud Protocol (TAP), one of the most widely used usability evaluation methods, can be effectively applied when testing with blind screen reader users. The study involved six vision-impaired students evaluating a…
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Universal Designs versus Assistive Technologies: Research Agendas and Practical Applications
This panel paper frames the tensions between Universal Design (UD) and Assistive Technology (AT) approaches to making Information and Computing Technologies (ICT) accessible. The panel brought together perspectives from academia (Julie Jacko, Chris L…
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Designing for Dynamic Diversity: Interfaces for Older People
This paper argues that mainstream interface design fails older people by assuming a static, "typical" user who is young, fit, and male. The authors identify three broad groups of older computer users: fit older people who do not consider themselves d…
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Investigating the Applicability of User Models for Motion-Impaired Users
This paper from the University of Cambridge investigates whether the Model Human Processor (MHP) — a foundational user model from Card, Moran, and Newell's "The Psychology of Human-Computer Interaction" — accurately describes how motion-impaired user…
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Expanded Interactions: Broadening Human-Centered Computing
This paper reports on the preliminary results of an NSF-sponsored invitational workshop titled "Expanded Interaction: Broadening Human-Centered Computing," held at the Winterthur Museum and A.I. duPont Institute in Wilmington, Delaware in May 1997. A…
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"Composability": Widening Participation in Music Making for People with Disabilities via Music Software and Controller Solutions
This paper from the Drake Music Project and University of York discusses enabling visually impaired and physically disabled people to compose and perform music through adapted software and controller solutions. The Drake Music Project (DMP), a UK cha…
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Sudoku Access: A Sudoku Game for People with Motor Disabilities
This paper from the University of Algarve, Portugal presents Sudoku Access, an accessible version of the Sudoku puzzle game designed for people with motor disabilities. The system provides two alternative input methods: switch-based scanning and spee…