Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
25 results found tagged tangible interaction.
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Game Changer: Accessible Audio and Tactile Guidance for Board and Card Games
This paper presents Game Changer, an augmented workspace system that makes board and card games accessible to blind and visually impaired (BVI) players through a combination of audio descriptions and tactile modifications. The system uses an overhead…
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Aided Nonverbal Communication through Physical Expressive Objects
This paper presents an in-depth case study of co-designing a physical expressive "sidekick" device to support nonverbal communication for an augmented communicator (AC) named Mark, who has cerebral palsy and uses a head-switch-operated AAC device. Wh…
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Visually Augmented Audio-Tactile Graphics for Visually Impaired People
This paper presents a novel system for creating visually augmented audio-tactile graphics using 3D printing and standard tablet computers, designed for people with visual impairments including those with residual vision. Traditional tactile graphics …
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Beadwork Bridge: Understanding and Exploring the Opportunities of Beadwork in Enriching School Education for Blind and Low Vision (BLV) People
This paper investigates how beadwork — the craft of creating patterns and objects by threading beads onto wire, string, or thread — serves as a rich educational tool for blind and low-vision (BLV) students, and explores what the HCI field can learn f…
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Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHD
This paper explores how small tabletop swarm robots can provide customisable fidgeting experiences for adults with ADHD through co-design sessions with 16 diagnosed participants. Fidgeting — repetitive body movements or object manipulation — has been…