Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
374 results found tagged visual impairment.
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Designing a Low-cost Finger Wearable Audio-tactile Device
This student research abstract describes the iterative design of ColorTact, a finger-worn wearable device that provides audio annotations when users explore tactile diagrams. The device addresses a fundamental limitation of conventional tactile graph…
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Disability, ICT and eLearning Platforms: Faculty-Facing Embedded Work Tools in Learning Management Systems
This paper presents preliminary findings from a longitudinal study of the accessibility of the Canvas learning management system (LMS) for faculty with visual disabilities. What makes this study distinctive is its focus on the faculty-facing interfac…
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GraVVITAS 2.0: A Framework For Digital Accessible Content Provision
This demonstration paper presents GraVVITAS 2.0 (Graphics Viewer using Vibration Interactive Touch and Speech), a framework for making graphical information accessible to people with vision impairments on off-the-shelf mobile devices. The paper argue…
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X-Ray: Screenshot Accessibility via Embedded Metadata
This paper introduces X-Ray, a system that preserves the accessibility of user interface content when it is captured as a screenshot. Screenshots strip away all semantic information — text structure, element roles, states, labels, and navigation orde…
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Making the Blockly Library Accessible via Touchscreen
This demonstration paper presents two prototype designs for making Google's Blockly library — the foundation underlying popular block-based programming environments (BBPEs) like Scratch, MIT App Inventor, and the Code.org curriculum — accessible to u…
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Sidewalk, A Wayfinding Message Syntax for People with a Visual Impairment
This poster paper introduces Sidewalk, a structured wayfinding message syntax designed to improve navigation instructions for people with visual impairments (PVI) using mobile applications. The authors argue that traditional turn-by-turn navigation a…
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Insights for More Usable VR for People with Amblyopia
This poster paper investigates how to make virtual reality experiences more usable for people with amblyopia ("lazy eye"), the world's most common neurological eye disorder affecting approximately 2-3% of the population. The research is motivated by …
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A Tangible Math Game for Visually Impaired Children
This demonstration paper presents iCETA, an inclusive interactive system for math learning that enables visually impaired children to autonomously engage with and solve additive composition tasks (addition and subtraction) through tangible interactio…
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GestureCalc: An Eyes-Free Calculator for Touch Screens
This full research paper presents GestureCalc, an eyes-free, target-less gesture-based calculator for touch screens, along with a rigorous three-session longitudinal evaluation with eight screen reader users. The system replaces the spatial button la…
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Typing Slowly but Screen-Free: Exploring Navigation over Entirely Auditory Keyboards
This paper introduces the concept of "keyflows" — entirely auditory keyboards that operate without a reference screen, enabling blind users to type while untethered from their mobile device. The core problem is that current accessible keyboards requi…