Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
83 results found tagged autism.
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Socio-Technical Aspirations for Children with Special Needs: A Study in Two Locations – India and Finland
This cross-cultural qualitative study proposes extending Boujarwah et al.'s three-part framework for assistive technology design by adding a fourth dimension: socio-technical aspirations. The authors define this as "individual- or community-driven am…
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Evaluation of the Use of Real-time 3D Graphics to Augment Therapeutic Music Sessions for Young People on the Autism Spectrum
CymaSense is a real-time 3D visualization application based on cymatics—the study of making sound visible through vibration patterns—designed to augment therapeutic music sessions for autistic individuals. The system maps audio parameters to visual e…
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MetaCogs: Mitigating Executive Dysfunction via Agent-based Modeling for Metacognitive Strategy Development
This study presents MetaCogs, a virtual reality experience designed to teach metacognitive strategies for managing executive dysfunction. Rather than targeting autistic or ADHD individuals as populations needing "intervention," the research centers a…
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Stress Detection of Autistic Adults during Simulated Job Interviews Using a Novel Physiological Dataset and Machine Learning
This research addresses the significant employment barriers faced by autistic adults, with job interviews identified as a primary obstacle. The researchers developed a physiological stress detection system integrated with CIRVR (Career Interview Read…
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"It Was Something I Naturally Found Worked and Heard About Later": An Investigation of Body Doubling with Neurodivergent Participants
This study investigates body doubling—using the presence of others to initiate, maintain focus on, or complete tasks—as a community-driven practice among neurodivergent individuals. The researchers conducted an online survey of 220 participants (193 …
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Building Narratives and Probing Concepts: Preparing Materials for Co-Design with Autistic Livestreamers
This paper presents scenario-based design (SBD) materials developed to facilitate future co-design sessions with autistic livestreamers on Twitch. Building on prior ethnographic research involving semi-structured interviews with 10 autistic adult str…
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Understanding the Perspectives of Autistic Gamers through an Online Autistic Community and a Survey
This study investigates the gaming experiences and preferences of autistic people using a multi-method approach that combines analysis of Reddit posts from an autism-focused subreddit with a survey of 145 autistic adults. The research addresses a sig…
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Accessible Texts for Autism: An Eye-Tracking Study
This pioneering study is the first to use eye-tracking technology with autistic participants to evaluate text document accessibility. People with Autism Spectrum Disorder experience difficulties with reading comprehension—including processing complex…
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ChatWoz: Chatting through a Wizard of Oz
ChatWoz is a Wizard of Oz system designed to enable autistic children to interact with caregivers through a virtual avatar. The system was motivated by widely reported cases of autistic children enthusiastically engaging with commercial virtual assis…
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An Affordable Virtual Reality Learning Framework for Children with Neurodevelopmental Disorder
This paper presents Wildcard, an immersive virtual reality (IVR) system designed to support therapeutic interventions for children with neurodevelopmental disorders (NDD). NDD encompasses conditions like intellectual disability, ADHD, and autism spec…