Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
167 results found tagged inclusive design.
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Blind Hero: Enabling Guitar Hero for the Visually Impaired
This paper from the University of Nevada, Reno presents Blind Hero, a modification of the popular video game Guitar Hero that replaces visual stimuli with haptic feedback to enable visually impaired players to participate. The system uses a custom ha…
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Hover or Tap? Supporting Pen-based Menu Navigation for Older Adults
This paper investigates "drifting" — an error specific to pen-based (Tablet PC) interaction where users accidentally hover over an adjacent menu head, causing their intended menu to close and the wrong one to open. This occurs because inductive pen t…
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PowerUp: An Accessible Virtual World
This paper describes the design and validation of accessibility features for PowerUp, an IBM-developed multiplayer 3D virtual world educational game aimed at middle school students. The researchers were tasked with making the game usable by players w…
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Including Accessibility Within and Beyond Undergraduate Computing Courses
This paper describes the University of Dundee's approach to integrating accessibility and inclusive design throughout its entire four-year undergraduate computing curriculum, rather than treating accessibility as a standalone topic or elective module…
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Rock Vibe: Rock Band® Computer Games for People with No or Limited Vision
This paper presents Rock Vibe, a modification of the commercial Rock Band® video game that replaces visual cues with haptic vibrations and audio feedback to enable people with no or limited vision to play the drumming component. The system uses an Ar…
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Disability Studies as a Source of Critical Inquiry for the Field of Assistive Technology
This keynote-style paper argues that the assistive technology (AT) research community should draw more deeply from disability studies scholarship to improve both the problems it chooses to address and its research methods. The authors — two of whom i…
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Towards Accessible Touch Interfaces
This paper presents an empirical evaluation of touch screen interaction techniques with 15 tetraplegic users, aiming to provide evidence-based guidance for designing accessible mobile touch interfaces. The authors recognized that while touch screen d…
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Leveraging Large Data Sets for User Requirements Analysis
This paper demonstrates a novel methodology for using large-scale demographic surveys to inform the design of accessible technology. Rather than conducting specialized usability studies with small samples, the authors repurpose the English Longitudin…
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Developing for Autism with User-Centred Design
This short paper describes the development of software designed to help children with Autism Spectrum Disorders (ASD) explore social situations, specifically the concept of sharing. The author identifies a gap in the use of User-Centred Design (UCD) …
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Towards a Framework to Situate Assistive Technology Design in the Context of Culture
This paper presents findings from a cross-cultural qualitative study examining societal expectations, perceptions, and support structures for individuals with autism and other intellectual disabilities (AOID) across four countries: Kuwait, Pakistan, …