Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
85 results found tagged motor impairment.
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Demo: Expanding Blocks4All with Variables and Functions
This demonstration paper describes extensions to Blocks4All, an accessible blocks-based programming environment (BBPE) for iPad designed to enable children with visual impairments to learn programming through touchscreen interaction with screen reade…
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Input Accessibility: A Large Dataset and Summary Analysis of Age, Motor Ability and Input Performance
This University of Washington study makes two key contributions to understanding how age and motor ability affect computer input performance: a large open dataset of mouse and touchscreen input traces from over 700 participants, and a summary analysi…
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Freedom to Choose: Understanding Input Modality Preferences of People with Upper-body Motor Impairments for Activities of Daily Living
This paper investigates how people with upper-body motor impairments currently perform Activities of Daily Living (ADLs) and what input modalities they would prefer for technology-assisted independence. ADLs encompass basic tasks like bathing, dressi…
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Personalized Wearable Interactions with WearSkill
This extended abstract presents WearSkill, a web-based middleware application that enables people with upper-body motor impairments to control connected smart home devices through personalised wearable interactions. The system addresses a significant…
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Co-designing new keyboard and mouse solutions with people living with motor impairments
This short paper describes a co-design process for developing accessible alternatives to traditional keyboard and mouse interfaces, conducted in collaboration with people living with motor impairments. The study involved three phases: an initial surv…
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A Usability Study of Nomon: A Flexible Interface for Single-Switch Users
This paper presents the first usability study of Nomon — an alternative single-switch interface — with actual motor-impaired users, comparing it against the widely used row-column scanning (RCS) method. Single-switch interfaces are essential communic…
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I tried everything. Nothing works: Challenges and Creative Processes from Digital Artists with Upper Limb Motor Impairments
This study investigates the complex relationship between accessibility challenges and creative processes for digital artists with upper limb motor impairments. Through 15 semi-structured interviews with artists who regularly use graphic input devices…
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One Does Not Simply 'Mm-hmm': Exploring Backchanneling in the AAC Micro-Culture
This paper explores how users of Augmentative and Alternative Communication (AAC) technology engage in backchanneling—the subtle verbal and non-verbal signals (like "uh-huh," nods, and facial expressions) that listeners use to show engagement, signal…
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Life as an International Computer Science PhD Student with Cerebral Palsy
This paper presents a longitudinal autoethnographic study of Tianchi, an international PhD student with cerebral palsy (CP) navigating the final stages of his doctoral journey in Computer Science at Stony Brook University. Born in China in 1990, Tian…
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Designing Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research
This paper presents an analytic autoethnography of three accessibility research projects led by the first author, Atieh Taheri, a disabled researcher with Spinal Muscular Atrophy (SMA) who has used a wheelchair her entire life. Each project emerged f…