Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
167 results found tagged inclusive design.
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Tangibles + Programming + Audio Stories = Fun
This poster introduces Story Blocks, a tangible programming toolkit designed to make block-based programming accessible to blind and visually impaired users. Block-based programming languages like Scratch and Blockly are popular tools for teaching ch…
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Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism
This paper investigates how an open-ended audio-visual calendaring app called MeCalendar was appropriated by children with autism and their teachers in classroom settings, shifting the focus from deficit-remediation to strengths- and interests-based …
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Blocks4All Demonstration: a Blocks-Based Programming Environment for Blind Children
Blocks4All is a tablet-based iOS application designed to make blocks-based programming accessible to blind and low-vision children. Blocks-based programming environments like Scratch and Blockly have become central to K-12 computer science education …
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Interdependence as a Frame for Assistive Technology Research and Design
This influential paper introduces interdependence as a complementary frame to the traditional focus on independence in assistive technology research and design. The authors argue that "independence" — long the unquestioned gold standard of AT design …
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Design and Evaluation of a Multimodal Science Simulation
This demonstration paper presents a multimodal version of PhET's John Travoltage interactive physics simulation, designed to support learners with and without visual impairments in exploring static electricity concepts. The key design goal was creati…
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Tangicraft: A Multimodal Interface for Minecraft
This demonstration paper presents Tangicraft, a work-in-progress multimodal interface designed to enable visually impaired children to play and collaborate in Minecraft, one of the world's most popular video games with over 121 million copies sold. L…
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Incorporating Social Factors in Accessible Design
This paper investigates how professional designers can incorporate social factors into accessible design using Design for Social Accessibility (DSA), a framework developed in prior work by Shinohara and Wobbrock. The core premise is that accessible d…
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Towards Bridging the Accessibility Needs of People with Disabilities and the Ageing Community
This keynote paper introduces the WAI-AGE (Web Accessibility Initiative: Ageing Education and Harmonisation) project, a 36-month W3C/WAI initiative funded by the European Commission under its 6th Framework Programme. The project aimed to bridge the g…
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The False Dichotomy between Accessibility and Usability
This keynote paper by Ed H. Chi of Google argues that the traditional separation between accessibility research and usability/HCI research is a false dichotomy built on two myths. The first myth is the "average user" — HCI research inherited this con…
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Widget Design Authoring Toolkit
This paper presents WIDGaT (Widget Design and Authoring Toolkit), an open-source, code-free online tool that enables non-technical teaching and support staff to create personalised widgets for disabled students in higher education. The project, devel…