Glossary

Searchable terminology from accessibility, web standards, and related fields.

25 results found in Design Principles.

Visual Assistant (Visual Assistant Skill)
Proposed by Gonzalez Penuela et al. (2026), the 'visual assistant' skill is a set of behaviours that an AI visual interpretation system must exhibit — beyond simply producing accurate captions — to me…
Visual Information Seeking Mantra (Overview First, Shneiderman's Mantra)
A design principle for information visualisation coined by Ben Shneiderman, summarised as "overview first, zoom and filter, then details-on-demand." The mantra describes an optimal pattern for present…
WYSIWYG (What You See Is What You Get)
An acronym for "What You See Is What You Get," describing a user interface paradigm where content displayed on screen during editing closely resembles the final output (such as a printed document). Wh…
Walk-up-and-use System (Walk-up-and-use Design, Zero Training Interface)
A design paradigm for public access systems where any user should be able to successfully complete tasks without prior training, instruction, or experience with the specific system. Walk-up-and-use sy…
White Glove Service
A hospitality concept denoting personalized, detail-oriented service characterized by five qualities: anticipatory assistance (acting before being asked), discretion and privacy, attention to detail, …