Glossary
Searchable terminology from accessibility, web standards, and related fields.
25 results found in Design Principles.
- Visual Assistant (Visual Assistant Skill)
- Proposed by Gonzalez Penuela et al. (2026), the 'visual assistant' skill is a set of behaviours that an AI visual interpretation system must exhibit — beyond simply producing accurate captions — to me…
- Visual Information Seeking Mantra (Overview First, Shneiderman's Mantra)
- A design principle for information visualisation coined by Ben Shneiderman, summarised as "overview first, zoom and filter, then details-on-demand." The mantra describes an optimal pattern for present…
- WYSIWYG (What You See Is What You Get)
- An acronym for "What You See Is What You Get," describing a user interface paradigm where content displayed on screen during editing closely resembles the final output (such as a printed document). Wh…
- Walk-up-and-use System (Walk-up-and-use Design, Zero Training Interface)
- A design paradigm for public access systems where any user should be able to successfully complete tasks without prior training, instruction, or experience with the specific system. Walk-up-and-use sy…
- White Glove Service
- A hospitality concept denoting personalized, detail-oriented service characterized by five qualities: anticipatory assistance (acting before being asked), discretion and privacy, attention to detail, …