Glossary

Searchable terminology from accessibility, web standards, and related fields.

26 results found in Game Accessibility.

Situated Play Design (SPD)
Situated Play Design is a design approach developed by Altarriba Bertran and colleagues that treats play as something emergent from a specific social, physical, and cultural setting rather than someth…
Skill-Based Matchmaking (SBMM)
An online matchmaking approach that attempts to pair competitors of similar demonstrated skill so that matches are appropriately challenging. SBMM is the dominant industry response to ability imbalanc…
Sony Access Controller (PlayStation Access Controller, Project Leonardo)
A customisable game controller released by Sony in 2023 for the PlayStation 5, designed for players with limited motor control. The Access Controller is a circular unit with swappable button caps, lon…
Tactile Dowsing
An interaction technique that uses vibrotactile feedback to guide a user toward a target direction in space without visual cues. The term draws an analogy to water dowsing, where a divining rod suppos…
Xbox Adaptive Controller (XAC)
A Microsoft-manufactured game controller designed for players with limited mobility. It provides a large flat-surface form factor with two oversized programmable buttons and 19 external 3.5 mm jacks p…
Xbox Controller Assist (Xbox Copilot)
A Microsoft software feature (formerly called Xbox Copilot) available on Xbox consoles and Windows PCs that links two physical controllers so they behave as a single controller — any input from either…