Glossary

Searchable terminology from accessibility, web standards, and related fields.

41 results found in Research Concepts.

Lifestyle Modelling (Lifestyle Monitoring, Lifestyle Modeling)
Lifestyle modelling is the correlation of a person's observed day-to-day activities — sleeping, eating, moving between rooms, interacting with objects — with inferences about their well-being, usually…
Listening Rate (Comprehension Speed, Listening Speed)
The maximum speed at which an individual can accurately comprehend spoken or synthesized speech, typically measured as a normalized value or in words per minute. Research shows that experienced screen…
Mental Imagery (Visual Imagery, Mind's Eye Imagery)
Mental imagery is the experience of perceiving sensory information, most often visual, in the absence of the corresponding external stimulus, such as picturing a familiar face or replaying a remembere…
Moneywork
A term coined by sociologist Sandra Colavecchia and introduced to HCI by Perry and Ferreira, describing the often-invisible labour of managing personal and household finances. Moneywork includes pract…
Neural Plasticity (Neuroplasticity, Brain Plasticity)
The brain's ability to reorganize itself by forming new neural connections throughout life. In the context of accessibility, neural plasticity explains how people who are blind or visually impaired de…
Neuroqueer Technoscience
A theoretical framework, developed by Nick Walker and extended in HCI by Barros Pena, Williams and others, that builds on crip technoscience and the neuroqueer paradigm to position neurodivergent peop…
Parasocial Relationship (Parasocial Tie, Parasocial Interaction)
A parasocial relationship is a one-sided emotional bond that a media audience forms with a performer, creator, or online personality — the viewer feels a sense of friendship, loyalty, and familiarity …
Peer Culture
Peer culture is the body of shared understandings, values, social norms, communication practices, and play conventions that children co-construct among themselves through daily interaction - distinct …
Perceived Accessibility (Subjective Accessibility, Accessibility-in-Use)
Perceived accessibility refers to the subjective quality by which users experience the accessibility of a website or application, as opposed to its objective compliance with accessibility standards. R…
Perpetual Contact
Perpetual contact is a sociological term coined by James Katz and Mark Aakhus to describe the state, enabled by mobile phones and later by ubiquitous internet messaging, in which people maintain const…
Phenomenology (Phenomenological Inquiry)
Phenomenology is a philosophical tradition and research methodology concerned with the structures of lived, first-person experience. Originating with Husserl, Heidegger, and Merleau-Ponty, it emphasiz…
Prosociality (Prosocial Behavior, Prosocial Behaviour)
Prosociality refers to voluntary behaviour intended to benefit others, including helping, sharing, comforting, and cooperating. In accessibility and dementia research, prosocial acts observed during g…
Randomization Test (Randomisation Test, Permutation Test)
A randomization test (also called a permutation test) is a non-parametric statistical test that computes a p-value by re-shuffling the observed data many times under the null hypothesis and asking how…
Sensemaking (Sense-making)
The cognitive and social process of giving structure to ambiguous, incomplete, or unfamiliar information so that one can act on it. In HCI and information science, sensemaking is studied as iterative …
Shannon Entropy (Information Entropy, Source Entropy)
A measure of the average uncertainty or unpredictability associated with a set of possible outcomes, defined by Claude Shannon as H = -Σ p(x) log₂ p(x), where p(x) is the probability of each outcome. …
Situated Learning
A theory of learning, associated with Jean Lave and Etienne Wenger, which holds that knowledge is not primarily abstract information transferred between minds but an embodied practice acquired through…
Small-n Experimental Design (Small-sample Design, Single-case Design)
Small-n (or single-case) experimental design is a family of research methodologies aimed at drawing rigorous causal conclusions from very few — sometimes just one — participants. The approaches includ…
Somaesthetics
Somaesthetics is a philosophical discipline, developed by Richard Shusterman, that treats the living, sentient, purposive body (the soma) as both a locus of aesthetic appreciation and a medium of crea…
Stage-Based Model (Stage-Based Model of Personal Informatics)
A model of personal-informatics use, introduced by Ian Li, Anind Dey, and Jodi Forlizzi (2010), describing how people move through five stages of self-tracking: preparation (deciding to track), collec…
Translated Deaf Self
A concept coined by Alys Young, Jemina Napier, and Rosemary Oram describing how deaf signers' lifelong experiences of being encountered, represented, and inter-subjectively known by others occur in a …