Glossary

Searchable terminology from accessibility, web standards, and related fields.

229 results found in Research Methods.

Mixed Methods Research (Mixed Methods, Mixed Method Evaluation)
A research approach that combines both quantitative methods (such as performance measurement and statistical analysis) and qualitative methods (such as interviews and thematic analysis) within a singl…
N-back Task (N-back, 2-back Task)
A working-memory paradigm in which participants view or hear a sequence of stimuli (letters, digits, positions) and, on each trial, respond when the current stimulus matches the one presented N steps …
NASA Task Load Index (NASA-TLX, TLX)
A widely used subjective workload assessment tool developed by NASA that measures perceived workload across six dimensions: mental demand, physical demand, temporal demand, performance, effort, and fr…
Narrative-Flip Method (Narrative flip)
A qualitative HCI research method in which participants first encounter a technology or artifact without knowing its origins or intent, reflect on it, and only afterwards are told its disability-led, …
Native Signer (Native Sign Language User, L1 Signer)
A person who acquired a sign language as their first language (L1) during the critical period of language development, typically before age 5. Native signers usually learned sign language from deaf pa…
Networked Minds Social Presence Inventory (Networked Minds Measure of Social Presence, NMSPI)
The Networked Minds Social Presence Inventory is a self-report questionnaire developed by Biocca, Harms and colleagues to measure social presence - the sense of 'being together' with another person - …
Non-Use (Technology Non-Use, Technology Refusal)
A research tradition in HCI that takes seriously the choice not to use a technology — treating refusal, abandonment, and selective engagement as meaningful, reasoned behaviour rather than as failure. …
Normal-Hearing Listener (NH Listener, Normal Hearing)
A research term for a participant whose audiometric thresholds fall within the clinical normal range (typically pure-tone thresholds of 25 dB HL or better across speech frequencies), used as a compari…
Novelty Effect (Novelty bias)
A research-methodology concept describing the tendency for users to behave differently with a new technology simply because it is new, rather than because of its enduring value. Novelty effects inflat…
OLAP (On-line Analytical Processing, Online Analytical Processing, Data Cube)
OLAP (on-line analytical processing) is a class of database technology that organises data into multi-dimensional 'cubes' — for example, sensor-firing counts indexed by room, time zone, day of week, a…
Online Focus Group (Virtual Focus Group, Remote Focus Group)
A qualitative research method in which a group of participants discusses a topic through an online platform rather than meeting in person. Online focus groups are particularly valuable for accessibili…
Operant Conditioning (Instrumental Conditioning, Operant Learning)
A learning process in which behaviour is modified by its consequences — specifically, by reinforcement (rewards that increase the likelihood of the behaviour) or punishment (consequences that decrease…
PICTIVE (Plastic Interface for Collaborative Technology Initiatives through Video Exploration)
PICTIVE is a participatory paper-prototyping technique introduced by Michael Muller at CHI 1991, in which end users and designers jointly build low-fidelity interface prototypes using pre-cut paper UI…
PRISMA-ScR (PRISMA Extension for Scoping Reviews)
PRISMA-ScR is the Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews - a 20-item checklist and flow diagram that standardises how scoping reviews are repo…
Part-of-Speech Tagging (POS Tagging, Grammatical Tagging)
Part-of-speech tagging is the natural-language-processing task of labelling each word in a text with its grammatical category — noun, verb, adjective, and so on — using context from surrounding words.…
Participatory Design (PD, Cooperative Design, Scandinavian Design)
A design approach originating in Scandinavian workplace democracy movements that emphasizes the direct involvement of people in the design of technologies and systems that affect them. Participatory d…
Perceptual Analysis (Perceptual Judgment, Auditory-Perceptual Analysis)
A method of evaluating speech, voice, or other sounds based on a human listener's subjective auditory impressions rather than instrumental measurement. In clinical speech-language pathology, perceptua…
Perceptual Learning (Visual Perceptual Learning, PL)
A long-studied phenomenon in vision science in which repeated exposure to, or training on, specific perceptual features — color, orientation, spatial location, shape — produces durable improvements in…
Persona Design (Design Personas, User Personas)
A user-centered design technique in which designers create fictional but grounded profiles of representative users — demographics, goals, context, pain points — to guide design decisions when direct u…
Personal Data Externalization (Data Externalization)
The process of representing internal experiences — thoughts, emotions, behaviours, bodily states — in some external medium such as a drawing, written word list, spreadsheet, physical artefact, or trac…