Glossary

Searchable terminology from accessibility, web standards, and related fields.

35 results found in Wearable Technology.

Posture Detection (Posture Monitoring, Posture Recognition)
The use of sensors or computer vision to identify and monitor a person's body posture in real time. In assistive technology, posture detection systems can use accelerometers, gyroscopes, or cameras to…
Printed Circuit Board (PCB)
A printed circuit board (PCB) is a flat board, typically made of fibreglass-reinforced epoxy laminate with copper traces, that mechanically supports and electrically connects electronic components. PC…
Sedentary Behaviour (Sedentary Lifestyle, Physical Inactivity)
Any waking behaviour characterised by low energy expenditure while in a sitting, reclining, or lying posture, such as prolonged sitting at a desk, watching television, or using a computer. Sedentary b…
Self-tracking (Quantified Self, Self-monitoring, Personal Informatics)
The practice of using technology — typically wearable devices like smartwatches and fitness trackers — to systematically record and monitor personal data about one's own behaviour, health, or activiti…
SenseCam (Microsoft SenseCam, Vicon Revue)
A wearable digital camera originally developed by Microsoft Research that automatically captures photos throughout the day without requiring the wearer to actively take pictures. SenseCam is worn arou…
Skin Stretch (Tangential Skin Stretch)
A haptic feedback technique that conveys directional or magnitude information by laterally stretching the skin at the fingertip, palm, or other contact point rather than by vibration or kinesthetic fo…
Smart Ring (Ring-Form Wearable)
A wearable computing device worn on a finger, typically combining sensors (motion, biometric, or camera) and/or actuators (vibration, kinesthetic feedback) in a ring form factor. In accessibility, sma…
Subtle Interaction (Discreet interaction)
A design approach in which interactions with a device or digital system are intentionally minimized in visibility, amplitude, or audibility to reduce social disruption, preserve user privacy, and supp…
Ultra-Wideband (UWB, Ultra wideband)
A short-range radio-frequency technology that uses very wide frequency bands (typically above 500 MHz) and very short pulses to enable centimetre-accurate distance and angle-of-arrival measurements be…
Unobtrusive Interaction (Unobtrusive Interfaces)
A design orientation, associated with ambient, wearable, and assistive-technology research, that aims to minimise disruption to users' natural behaviour, attention, and social presence. Rather than de…
Vibromotor (Vibration Motor, Vibrotactile Actuator, ERM)
A vibromotor is a small motor that produces vibration, commonly used in haptic feedback devices, smartphones, and wearable technology. The most common types are eccentric rotating mass (ERM) motors, w…
Wearable Camera (Body-worn Camera, Head-mounted Camera, Egocentric Camera)
A camera worn on the body — typically mounted on glasses, a hat, or the chest — that captures images or video from the wearer's perspective (egocentric view). In assistive technology for blind and low…
Wearable Haptic Device (Haptic Wearable, Vibrotactile Wearable)
A body-worn device that delivers tactile feedback through vibration motors, actuators, or other mechanisms to convey information to the wearer through the sense of touch. Wearable haptic devices range…
Wearable Haptics (Wearable Haptic Device)
Haptic feedback systems designed to be worn on the body — rings, wristbands, gloves, vests, shoes, or exoskeletons — that deliver tactile, vibrotactile, or kinesthetic cues during mobile, hands-free u…
Wearable Sensor (Body-Worn Sensor, Wearable Device)
A small electronic device worn on the body that continuously collects data about the wearer's movements, physiological state, or environment. In accessibility and rehabilitation contexts, wearable sen…