Glossary

Searchable terminology from accessibility, web standards, and related fields.

25 results found in design methods.

Accessible Design Methods (Inclusive Design Methods)
Design research methodologies that have been adapted or created to enable participation by people with disabilities, ensuring they can contribute as active co-creators rather than passive subjects. Tr…
Accessible Prototyping (Inclusive Prototyping)
The practice of adapting prototyping methods and materials to enable participation by people with disabilities, particularly in early-stage design activities. Accessible prototyping goes beyond simply…
Affinity Diagramming (Affinity Mapping, KJ Method)
A qualitative data analysis and design method where researchers or team members organize individual data points (observations, quotes, ideas) into groups based on natural relationships and themes. In …
Assistive Device Design (AT Design)
The process of developing assistive technologies and devices to meet the needs of people with disabilities. Effective assistive device design requires involving end users as active participants throug…
Audio Fiction (Audio Vignette, Audio Scenario)
A speculative design research method that uses pre-recorded audio dialogues to present fictional scenarios depicting interactions with hypothetical future technologies. Audio fictions combine descript…
Co-Design (Co-creation, Cooperative Design)
Co-design is a collaborative design approach that actively involves all stakeholders — including end users, domain experts, and designers — as equal partners in the design process. In accessibility wo…
Collaborative Design (Collaborative Design Session)
A design approach where multiple participants work together to create shared design solutions, building on each other's ideas and negotiating design decisions collectively. In accessible design worksh…
Cooperative Inquiry (Co-Inquiry)
A participatory design methodology that involves children as full design partners throughout the technology development process, from initial brainstorming through prototyping and evaluation. Develope…
Critical Design (Critical Design Framework, Design Through Critique)
A research through design methodology that foregrounds the ethics of design practice, reveals potentially hidden agendas and values, and explores alternative design values. In accessibility research, …
Design Constraints (Creative Constraints)
Limitations or boundaries placed on the design process, whether intentional (such as toolkit components in a prototyping workshop) or inherent (such as budget, technology, or time constraints). In des…
Design Fiction (Speculative Fiction, Diegetic Prototype)
A design research practice that creates fictional but plausible artifacts, scenarios, or narratives set in imagined futures to provoke discussion, surface assumptions, and explore the social and ethic…
Design Workshop (Design Session)
A structured session where participants collaborate to generate ideas, create prototypes, and provide feedback on designs. Design workshops are a common method in user-centered and participatory desig…
Embodied Critique (Embodied Feedback, Body-Based Critique)
A method of expressing critical feedback through physical bodies and bodily actions rather than relying solely on spoken or written language. Embodied critique draws on disability cultures where commu…
Gesture Elicitation (User-Defined Gestures)
Gesture elicitation is a participatory design method where end users are asked to invent gestures for a set of device functions, rather than having gestures predetermined by designers or engineers. Pa…
Haptic Toolkit (Tactile Prototyping Toolkit)
A collection of physical materials designed to enable hands-on design and prototyping through touch rather than vision. In accessible design research, haptic toolkits are developed specifically for bl…
Inclusive Design Process
A design approach that intentionally includes diverse users, particularly those with disabilities and from marginalized communities, throughout all stages of product development. An inclusive design p…
Low-Fidelity Prototyping (Lo-Fi Prototyping, Paper Prototyping)
A design method that uses simple, inexpensive materials to create quick, rough representations of a product or interface for early-stage testing and feedback. Traditional lo-fi prototyping relies heav…
Magnetic Prototyping
A prototyping technique that uses magnetic elements on magnetic boards to create quickly reconfigurable physical designs. In accessible design for blind users, magnetic prototyping is particularly eff…
Need-Finding Interview (Need-Finding Study, Needs Assessment Interview)
A qualitative research method conducted early in the design process to understand users' current practices, challenges, unmet needs, and desires for future solutions. Need-finding interviews typically…
Reverse Inclusion
A design approach that begins with the lived experience and needs of a person with a disability and then expands the design outward to include broader social circles and communities. Reverse inclusion…