Glossary
Searchable terminology from accessibility, web standards, and related fields.
206 results found in education.
- Digital Scaffolding (Inclusive Digital Scaffolding)
- An educational framework that applies Vygotsky's scaffolding theory to the acquisition of digital skills by people with disabilities, particularly in low-and-middle-income countries. Digital scaffoldi…
- Digital Skills Training (Digital Literacy Training, ICT Skills Training)
- Structured instruction in using digital technologies effectively, including basic device operation, internet navigation, application use, and accessibility feature configuration. For people with disab…
- DisCrit (Disability Critical Race Studies, Dis/ability Critical Race Studies)
- DisCrit (Disability Critical Race Studies) is a theoretical framework that merges Disability Studies with Critical Race Theory to analyze how racism and ableism are interdependent systems that work to…
- Disability Services (Disability Service Office, DSO, Disability Resource Center, DRC, Accessibility Services)
- Disability services refers to the office or department within an educational institution or organization responsible for coordinating accommodations and support for people with disabilities. In higher…
- Discrete Trial Training (DTT, Discrete Trial Teaching, Discrete Trial Instruction)
- A structured teaching method used primarily with autistic children in which skills are broken down into small, distinct components and taught through repeated, controlled trials. Each trial follows a …
- Distance Education (Distance Learning, Long Distance Education, Remote Education)
- A mode of education in which learners and instructors are physically separated, with teaching and learning mediated through communication technologies rather than face-to-face contact. Distance educat…
- Dual Coding Theory (DCT)
- A cognitive theory proposed by Allan Paivio in 1971 that posits humans process information through two distinct but interconnected channels: verbal (language-based) and non-verbal (imagery-based). Whe…
- Dynamic Tactile Graphics (Interactive Tactile Graphics, Animated Tactile Graphics)
- Tactile representations of visual information that can change, move, or respond to user interaction in real time, as opposed to traditional static tactile graphics which are fixed once produced. Dynam…
- Dyscalculia (Math Learning Disability, Number Blindness, Mathematics Disorder)
- A specific learning disorder that affects the ability to acquire, understand, and manipulate numerical and mathematical concepts. People with dyscalculia may have difficulty with number sense, memoriz…
- Dyslexia Screening (Dyslexia Assessment, Reading Disability Screening)
- The process of identifying individuals who may be at risk for dyslexia, typically through standardized tests that assess reading fluency, phonological awareness, rapid naming, and other cognitive indi…
- E-Learning (Electronic Learning, eLearning, Online Learning)
- Education and training delivered through digital technologies, primarily via the internet and computer-based platforms. E-learning encompasses a range of approaches from fully online courses to supple…
- E-learning accessibility (Online learning accessibility, Accessible e-learning)
- The design and delivery of online educational content and platforms so that learners with disabilities can participate equally. This includes accessible learning management systems, video lectures wit…
- Early Intervention (EI, Early Childhood Intervention)
- Early intervention refers to services and supports provided to infants and young children (typically from birth to age six) who have developmental delays, disabilities, or conditions that place them a…
- Early Intervention (EI, Early Childhood Intervention)
- Services and support provided to infants and young children (typically birth to age 3 or 5) with developmental delays or disabilities, and their families. For DHH children, early intervention is criti…
- Edutainment (Educational Entertainment, Learning Games)
- Content or applications that combine education with entertainment, typically through games, interactive media, or engaging activities designed to teach skills while keeping users motivated and engaged…
- Embodied Learning (Embodied Cognition, Kinesthetic Learning)
- A learning approach that engages the whole body in the process of understanding, not just the mind. Embodied learning recognizes that physical movement, touch, spatial navigation, and bodily interacti…
- Embodied participation (Embodied presence)
- The experience of being physically present and actively engaged in a shared space through one's body or a technological proxy for it. In accessibility contexts, embodied participation refers to how te…
- Empathetic technical support (Humanizing tech support)
- Technical assistance that combines practical problem-solving with emotional attunement to the user's affective state, particularly important when supporting disabled users who may experience frustrati…
- English Literacy (Reading Literacy, English Reading Literacy)
- The ability to read, write, and comprehend written English. In the context of deaf and hard-of-hearing accessibility, English literacy is a significant consideration because many DHH individuals — par…
- English as a Second Language (ESL, ENL, ELL, TESOL, English Language Learner)
- English as a Second Language (ESL) refers to the teaching and learning of English by speakers of other languages. In accessibility contexts, language barriers are recognized as a significant form of e…