Glossary

Searchable terminology from accessibility, web standards, and related fields.

206 results found in education.

Digital Scaffolding (Inclusive Digital Scaffolding)
An educational framework that applies Vygotsky's scaffolding theory to the acquisition of digital skills by people with disabilities, particularly in low-and-middle-income countries. Digital scaffoldi…
Digital Skills Training (Digital Literacy Training, ICT Skills Training)
Structured instruction in using digital technologies effectively, including basic device operation, internet navigation, application use, and accessibility feature configuration. For people with disab…
DisCrit (Disability Critical Race Studies, Dis/ability Critical Race Studies)
DisCrit (Disability Critical Race Studies) is a theoretical framework that merges Disability Studies with Critical Race Theory to analyze how racism and ableism are interdependent systems that work to…
Disability Services (Disability Service Office, DSO, Disability Resource Center, DRC, Accessibility Services)
Disability services refers to the office or department within an educational institution or organization responsible for coordinating accommodations and support for people with disabilities. In higher…
Discrete Trial Training (DTT, Discrete Trial Teaching, Discrete Trial Instruction)
A structured teaching method used primarily with autistic children in which skills are broken down into small, distinct components and taught through repeated, controlled trials. Each trial follows a …
Distance Education (Distance Learning, Long Distance Education, Remote Education)
A mode of education in which learners and instructors are physically separated, with teaching and learning mediated through communication technologies rather than face-to-face contact. Distance educat…
Dual Coding Theory (DCT)
A cognitive theory proposed by Allan Paivio in 1971 that posits humans process information through two distinct but interconnected channels: verbal (language-based) and non-verbal (imagery-based). Whe…
Dynamic Tactile Graphics (Interactive Tactile Graphics, Animated Tactile Graphics)
Tactile representations of visual information that can change, move, or respond to user interaction in real time, as opposed to traditional static tactile graphics which are fixed once produced. Dynam…
Dyscalculia (Math Learning Disability, Number Blindness, Mathematics Disorder)
A specific learning disorder that affects the ability to acquire, understand, and manipulate numerical and mathematical concepts. People with dyscalculia may have difficulty with number sense, memoriz…
Dyslexia Screening (Dyslexia Assessment, Reading Disability Screening)
The process of identifying individuals who may be at risk for dyslexia, typically through standardized tests that assess reading fluency, phonological awareness, rapid naming, and other cognitive indi…
E-Learning (Electronic Learning, eLearning, Online Learning)
Education and training delivered through digital technologies, primarily via the internet and computer-based platforms. E-learning encompasses a range of approaches from fully online courses to supple…
E-learning accessibility (Online learning accessibility, Accessible e-learning)
The design and delivery of online educational content and platforms so that learners with disabilities can participate equally. This includes accessible learning management systems, video lectures wit…
Early Intervention (EI, Early Childhood Intervention)
Early intervention refers to services and supports provided to infants and young children (typically from birth to age six) who have developmental delays, disabilities, or conditions that place them a…
Early Intervention (EI, Early Childhood Intervention)
Services and support provided to infants and young children (typically birth to age 3 or 5) with developmental delays or disabilities, and their families. For DHH children, early intervention is criti…
Edutainment (Educational Entertainment, Learning Games)
Content or applications that combine education with entertainment, typically through games, interactive media, or engaging activities designed to teach skills while keeping users motivated and engaged…
Embodied Learning (Embodied Cognition, Kinesthetic Learning)
A learning approach that engages the whole body in the process of understanding, not just the mind. Embodied learning recognizes that physical movement, touch, spatial navigation, and bodily interacti…
Embodied participation (Embodied presence)
The experience of being physically present and actively engaged in a shared space through one's body or a technological proxy for it. In accessibility contexts, embodied participation refers to how te…
Empathetic technical support (Humanizing tech support)
Technical assistance that combines practical problem-solving with emotional attunement to the user's affective state, particularly important when supporting disabled users who may experience frustrati…
English Literacy (Reading Literacy, English Reading Literacy)
The ability to read, write, and comprehend written English. In the context of deaf and hard-of-hearing accessibility, English literacy is a significant consideration because many DHH individuals — par…
English as a Second Language (ESL, ENL, ELL, TESOL, English Language Learner)
English as a Second Language (ESL) refers to the teaching and learning of English by speakers of other languages. In accessibility contexts, language barriers are recognized as a significant form of e…