Glossary

Searchable terminology from accessibility, web standards, and related fields.

183 results found in research methods.

Reflexive thematic analysis (RTA)
A qualitative research method developed by Braun and Clarke that involves the researcher actively and reflexively generating themes from data, rather than treating themes as pre-existing entities to b…
Regression (Regressive Saccade, Regressive Eye Movement)
In the context of reading and eye tracking, a regression is a backward eye movement (right-to-left in left-to-right scripts) where the reader returns to previously read text. Regressions typically occ…
Remote Usability Testing (Remote User Study, Remote User Evaluation)
Usability testing conducted with participants in their own homes or workplaces rather than in a research lab, typically using video conferencing, screen sharing, or other remote communication tools. R…
Repository Mining (Software Repository Mining, Mining Software Repositories)
A research methodology that involves extracting and analysing data from software repositories such as version control systems, bug trackers, code-sharing platforms, and Q&A sites like Stack Overflow. …
Research Fatigue (Participant Fatigue, Community Research Fatigue)
The exhaustion or disengagement experienced by individuals or communities that are repeatedly recruited for research studies, particularly when they see little benefit or change resulting from their p…
Research Through Design (RtD)
A research methodology in which the design process itself serves as a mode of inquiry, generating knowledge through the iterative creation and evaluation of artifacts, systems, or experiences. Unlike …
Research reciprocity (Participatory reciprocity)
The principle that research participation should be a mutually beneficial exchange in which participants gain value — such as social connection, learning opportunities, a sense of contributing to know…
Response Bias (Acquiescence Bias, Yea-Saying Bias)
A systematic tendency for research participants to respond in a particular way regardless of the actual content of the question, distorting data collection and analysis. In accessibility research invo…
Retrospective Protocol (Retrospective Think Aloud, Retrospective Verbal Protocol, Post-Task Protocol)
A usability evaluation method in which participants complete tasks first and then describe their thought processes, decisions, and experiences immediately afterwards, rather than verbalising concurren…
SMOTE (Synthetic Minority Over-sampling Technique)
A data augmentation technique that addresses class imbalance in machine learning datasets by generating synthetic examples of the minority class rather than simply duplicating existing ones. SMOTE cre…
SWIM Method (Someone Who Isn't Me, SWIM Technique, SWIM Video Prompts)
A participatory design technique where fictional characters ("someone who isn't me") are used in narrative scenarios to help co-designers envision and discuss technology concepts without the cognitive…
Scanpath (Gaze Path, Eye Movement Path)
The sequence of fixations and saccades (rapid eye movements) that represent how a person visually explores an interface or document. In accessibility and usability research, scanpath analysis reveals …
Scanpath Trend Analysis (STA)
A method for analysing multiple eye-tracking scanpaths to identify a single representative trending path that captures the most common viewing patterns across a group of users. STA determines which vi…
Scoping Review (Scoping Study)
A scoping review is a type of research synthesis that systematically maps the existing literature on a broad topic to identify key concepts, gaps in evidence, and types of available research. Unlike s…
Self-Determination Theory (SDT)
A psychological framework identifying three innate human needs — autonomy (feeling in control of one's actions), competence (feeling effective and capable), and relatedness (feeling connected to other…
Self-Report Measure (Self-Report Assessment, Self-Report Questionnaire)
A standardized assessment tool in which individuals rate their own experiences, behaviors, or symptoms, typically using Likert scales or frequency ratings. Self-report measures are widely used in clin…
Sentiment Analysis (Opinion Mining)
A natural language processing technique that identifies and extracts subjective information from text, classifying it as positive, negative, or neutral. In accessibility research, sentiment analysis c…
Sighted Assistant (Sighted Guide, Visual Interpreter)
A sighted person who provides support to blind or low vision participants during design workshops, research activities, or other collaborative tasks. In accessible design contexts, sighted assistants …
Single Ease Question (SEQ)
A post-task usability metric consisting of a single 7-point rating scale question asking users how easy or difficult a task was to complete. The SEQ is widely used in usability studies because it is q…
Single-case experimental design (SCED, N-of-1 design, ABAB design)
A rigorous research methodology that evaluates intervention effects by systematically alternating between baseline and treatment conditions within individual participants, using each person as their o…