Glossary
Searchable terminology from accessibility, web standards, and related fields.
6660 terms — page 82 of 333
- Cursor Assistance (Pointer Assistance, Mouse Assistance)
- Software techniques that modify cursor behavior to make pointing and clicking easier for users with motor impairments. Cursor assistance encompasses a range of approaches including enlarging the effec…
- Cursor Control (Pointer Control, Cursor Navigation)
- The ability to direct and position an on-screen cursor or pointer using an input device such as a mouse, trackball, touchpad, joystick, or eye tracker. Cursor control is a fundamental requirement for …
- Cursor Deviation (Cursor Drift, Path Deviation)
- The difference between the actual path taken by a cursor and the ideal straight-line path between the starting point and the target. Cursor deviation is a key performance metric in evaluating alternat…
- Cursor Freeze (Pointer Freeze, Steady Clicks)
- An assistive technology technique that locks the cursor position in place during mouse button clicks, preventing the cursor from moving between the press and release of the button. This addresses a co…
- Cursor Locator (Pointer Locator, Cursor Finder, Find My Cursor)
- A software utility that helps users find the position of their mouse pointer on screen when it has been lost from view. Cursor locators typically activate through a keyboard shortcut or by detecting p…
- Cursor Movement (Cursor Navigation, Pointer Movement, Mouse Movement)
- The process of controlling the position of a pointer or cursor on screen using an input device such as a mouse, trackpad, or joystick. Cursor movement efficiency is a key metric in accessibility resea…
- Cursor Tethering (Cursor Sync, Cursor Following)
- A collaborative editing feature that automatically synchronizes one user's cursor position to match another user's cursor location in a shared document or code file. Unlike visual Follow mode (which s…
- Customizability (Customization, Personalization)
- The ability for users to modify and configure a system's interface, interaction methods, and behavior to match their individual needs and preferences. In accessibility contexts, customizability is a c…
- Customizable Captioning (Personalized Captions, Adaptive Captioning)
- Captioning systems that allow users to modify how captions are displayed, including visual styling, content detail, and the representation of paralinguistic speech features such as emotion, loudness, …
- Customizable Interface (Configurable Interface, User-Customizable UI)
- A user interface that allows individuals to modify its appearance, behavior, or content display according to their preferences and needs. In accessibility contexts, customizable interfaces enable user…
- Customization (User Customization)
- Customization is the practice of allowing users to adapt a system's behaviour, output, or presentation to match their individual goals, preferences, and context. In accessibility, customization is ess…
- Customization Paradox (Paradox of Choice in Customization)
- The phenomenon where providing more customization options to reduce barriers paradoxically creates new barriers through increased cognitive load, decision fatigue, and distraction from the customizati…
- Cutaneous Perception (Cutaneous Sense, Cutaneous Feedback, Tactile Perception)
- The sensory experience derived from receptors beneath the surface of the skin that respond to temperature, pain, and pressure. In the context of assistive technology, cutaneous perception enables user…
- Cyber Crumb (Digital Crumb, Electronic Breadcrumb)
- A concept in accessible wayfinding where tiny, inexpensive solar-powered digital chips are placed along building walkways like a trail of breadcrumbs, storing location-specific information that can be…
- CyberGlove (CyberGlove II)
- A wearable motion-capture device in the form of a lightweight, elastic glove instrumented with bend sensors that measure the angles of finger joints during hand movement. CyberGloves are widely used i…
- Cybersickness (VR Sickness, Simulator Sickness, Virtual Reality Motion Sickness)
- A form of motion sickness experienced during virtual reality use, characterized by symptoms including nausea, disorientation, dizziness, eye strain, and general discomfort. Cybersickness occurs due to…
- Cyborg (Cybernetic Organism)
- A being that integrates both organic and technological components, extending human capabilities through mechanical or digital augmentation. In disability studies and accessibility research, the cyborg…
- Cyborg Theory (Cyborg Manifesto)
- A theoretical lens originating in Donna Haraway’s 1985 "A Cyborg Manifesto" that views technology as an integrated extension of human cognitive and bodily capabilities rather than as a separate tool. …
- Cymatics
- The study of visible patterns and shapes created when sound vibrations pass through physical media such as water, sand, or metal plates. Cymatic patterns are deterministic — the same frequency produce…
- Cypriot Sign Language (CSL)
- The sign language used by the Deaf community in Cyprus, distinct from other sign languages such as American Sign Language (ASL), British Sign Language (BSL), or Greek Sign Language. Like all natural s…