Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
13 results found tagged Parkinson's disease.
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The EasyCog Dataset: Towards Easier Cognitive Assessment with Passive Video Watching
This paper introduces EasyCog, the first large-scale multimodal dataset designed for low-burden, low-cost cognitive assessment using passive visual engagement. The core motivation is to address well-documented limitations of standard clinical cogniti…
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A comparison of area pointing and goal crossing for people with and without motor impairments
Wobbrock and Gajos at the University of Washington present a controlled study comparing two fundamentally different target-acquisition paradigms — conventional area pointing (move into a confined region and click) and goal crossing (sweep the cursor …
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Developing Steady Clicks: A Method of Cursor Assistance for People with Motor Impairments
This paper from IBM Research and the University of British Columbia presents Steady Clicks, a cursor assistance feature designed to reduce clicking errors for mouse users with motor impairments. The system addresses three specific error types identif…
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Accuracy and Frequency Analysis of MultiTouch Interfaces for Individuals with Parkinsonian and Essential Hand Tremor
This 2005 study from the University of Delaware compares four computer pointing devices — an optical mouse, optical trackball, isotonic joystick, and a FingerWorks MultiTouch Surface (MTS) — for users with Parkinsonian tremor and essential tremor. Th…
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Effect of Age and Parkinson's Disease on Cursor Positioning Using a Mouse
This paper presents a detailed empirical study examining how age and Parkinson's disease affect the ability to perform point-and-click tasks with a computer mouse. The researchers recruited 24 participants across four groups: young adults (ages 20-30…
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Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
This paper investigates how visual complexity (graphical fidelity) affects player experience, in-game performance, and physical exertion in motion-based games designed for older adults. The study is motivated by the growing use of kinesiatric serious…
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SpeechOmeter: Heads-up Monitoring to Improve Speech Clarity
This demonstration paper presents SpeechOmeter, a Google Glass application that provides real-time visual biofeedback on vocal loudness to help individuals with neuromotor speech disorders (dysarthria) speak more clearly during daily conversation. Dy…
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Motor-Impaired Touchscreen Interactions in the Wild
This paper examines how touchscreen interaction performance varies over time for people with motor impairments, moving beyond snapshot lab studies to a four-week in-the-wild evaluation. Nine participants with conditions including Parkinson's disease,…
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Exploring the Strategies People with Parkinson's Disease Use to Self-track Symptoms and Medications
This qualitative study investigates how people with Parkinson's Disease (PwPD) track their symptoms, medications, and physical activities, with the goal of informing inclusive design of self-tracking technologies. The researchers conducted semi-struc…
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A Computer Vision-Based System for Stride Length Estimation using a Mobile Phone Camera
This paper presents an affordable computer vision system for measuring stride length in Parkinson's disease (PD) patients using only a smartphone camera and a printed PVC mat. Gait analysis is a critical non-invasive method for PD diagnosis and asses…